Make sure that the OpenGL visual created for a window has a stencil
buffer.
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@ -474,14 +474,26 @@ BOOL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev) {
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XVisualInfo *X11DRV_setup_opengl_visual( Display *display )
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{
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XVisualInfo *visual = NULL;
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int dblBuf[]={GLX_RGBA,GLX_DEPTH_SIZE,16,GLX_DOUBLEBUFFER,None};
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/* In order to support OpenGL or D3D, we require a double-buffered visual and stencil buffer support, */
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int dblBuf[] = {GLX_RGBA,GLX_DEPTH_SIZE,16,GLX_STENCIL_SIZE,8,GLX_DOUBLEBUFFER,None};
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if (!has_opengl()) return NULL;
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/* In order to support OpenGL or D3D, we require a double-buffered visual */
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wine_tsx11_lock();
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visual = pglXChooseVisual(display, DefaultScreen(display), dblBuf);
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wine_tsx11_unlock();
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if (visual == NULL) {
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/* fallback to a 1 bit stencil (opengl states that at least 1 bit of stencil must be provided for on of the available configurations) */
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int dblBuf2[] = {GLX_RGBA,GLX_DEPTH_SIZE,16,GLX_STENCIL_SIZE,1,GLX_DOUBLEBUFFER,None};
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WARN("Failed to get a visual with at least 8 bits of stencil\n");
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wine_tsx11_lock();
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visual = pglXChooseVisual(display, DefaultScreen(display), dblBuf2);
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wine_tsx11_unlock();
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if (visual == NULL) {
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/* This should only happen if we cannot fidn a match with a depth size 16 */
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FIXME("Failed to find a suitable visual\n");
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}
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}
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return visual;
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}
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