From d75ec29384c0d992e64955be9e9ccf8212e744c4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Wed, 28 Feb 2018 12:12:38 +0100 Subject: [PATCH] d3d11/tests: Add test for unbound multisample textures. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d11/tests/d3d11.c | 88 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 88 insertions(+) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 5a36bc28595..713a03099bf 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -25020,6 +25020,93 @@ done: release_test_context(&test_context); } +static void test_unbound_multisample_texture(void) +{ + struct d3d11_test_context test_context; + ID3D11DeviceContext *context; + ID3D11PixelShader *ps; + struct uvec4 cb_data; + ID3D11Device *device; + ID3D11Buffer *cb; + unsigned int i; + HRESULT hr; + + static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; + static const DWORD ps_code[] = + { +#if 0 + Texture2DMS t; + + uint sample_index; + + float4 main(float4 position : SV_Position) : SV_Target + { + float3 p; + t.GetDimensions(p.x, p.y, p.z); + p *= float3(position.x / 640.0f, position.y / 480.0f, 0.0f); + /* sample index must be a literal */ + switch (sample_index) + { + case 1: return t.Load(int2(p.xy), 1); + case 2: return t.Load(int2(p.xy), 2); + case 3: return t.Load(int2(p.xy), 3); + default: return t.Load(int2(p.xy), 0); + } + } +#endif + 0x43425844, 0x03d62416, 0x1914ee8b, 0xccd08d68, 0x27f42136, 0x00000001, 0x000002f8, 0x00000003, + 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69, + 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, + 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x0000025c, 0x00000040, + 0x00000097, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04042058, 0x00107000, 0x00000000, + 0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, + 0x02000068, 0x00000002, 0x0700003d, 0x001000f2, 0x00000000, 0x00004001, 0x00000000, 0x00107e46, + 0x00000000, 0x07000038, 0x00100032, 0x00000000, 0x00100046, 0x00000000, 0x00101046, 0x00000000, + 0x0a000038, 0x00100032, 0x00000000, 0x00100046, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, + 0x00000000, 0x00000000, 0x0400004c, 0x0020800a, 0x00000000, 0x00000000, 0x03000006, 0x00004001, + 0x00000001, 0x0500001b, 0x00100032, 0x00000001, 0x00100046, 0x00000000, 0x08000036, 0x001000c2, + 0x00000001, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0900002e, 0x001020f2, + 0x00000000, 0x00100e46, 0x00000001, 0x00107e46, 0x00000000, 0x00004001, 0x00000001, 0x0100003e, + 0x03000006, 0x00004001, 0x00000002, 0x0500001b, 0x00100032, 0x00000001, 0x00100046, 0x00000000, + 0x08000036, 0x001000c2, 0x00000001, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x0900002e, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x00107e46, 0x00000000, 0x00004001, + 0x00000002, 0x0100003e, 0x03000006, 0x00004001, 0x00000003, 0x0500001b, 0x00100032, 0x00000001, + 0x00100046, 0x00000000, 0x08000036, 0x001000c2, 0x00000001, 0x00004002, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x0900002e, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x00107e46, + 0x00000000, 0x00004001, 0x00000003, 0x0100003e, 0x0100000a, 0x0500001b, 0x00100032, 0x00000000, + 0x00100046, 0x00000000, 0x08000036, 0x001000c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x0900002e, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00107e46, + 0x00000000, 0x00004001, 0x00000000, 0x0100003e, 0x01000017, 0x0100003e, + }; + + if (!init_test_context(&test_context, NULL)) + return; + device = test_context.device; + context = test_context.immediate_context; + + hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps); + ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr); + ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0); + + memset(&cb_data, 0, sizeof(cb_data)); + cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(cb_data), &cb_data); + ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb); + + for (i = 0; i < 4; ++i) + { + cb_data.x = i; + ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &cb_data, 0, 0); + ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, white); + draw_quad(&test_context); + check_texture_color(test_context.backbuffer, 0x00000000, 1); + } + + ID3D11Buffer_Release(cb); + ID3D11PixelShader_Release(ps); + release_test_context(&test_context); +} + START_TEST(d3d11) { unsigned int argc, i; @@ -25149,4 +25236,5 @@ START_TEST(d3d11) test_combined_clip_and_cull_distances(); test_generate_mips(); test_alpha_to_coverage(); + test_unbound_multisample_texture(); }