wined3d: Removed deadcode.
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@ -993,7 +993,6 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This, GLenum fm
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GLint prev_store;
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GLint prev_rasterpos[4];
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GLint skipBytes = 0;
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BOOL storechanged = FALSE;
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UINT pitch = IWineD3DSurface_GetPitch((IWineD3DSurface *) This); /* target is argb, 4 byte */
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IWineD3DDeviceImpl *myDevice = (IWineD3DDeviceImpl *) This->resource.wineD3DDevice;
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IWineD3DSwapChainImpl *swapchain;
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@ -1074,10 +1073,6 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This, GLenum fm
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/* Reset to previous pack row length */
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glPixelStorei(GL_UNPACK_ROW_LENGTH, skipBytes);
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vcheckGLcall("glPixelStorei GL_UNPACK_ROW_LENGTH");
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if(storechanged) {
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glPixelStorei(GL_PACK_SWAP_BYTES, prev_store);
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vcheckGLcall("glPixelStorei GL_PACK_SWAP_BYTES");
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}
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if(!swapchain) {
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glDrawBuffer(myDevice->offscreenBuffer);
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