d3d11/tests: Ignore random WARP failures in test_pipeline_statistics_query.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2022-01-20 10:40:14 +03:00 committed by Alexandre Julliard
parent 50830170eb
commit d741742e32
1 changed files with 24 additions and 12 deletions

View File

@ -5900,6 +5900,7 @@ static void test_occlusion_query(void)
static void test_pipeline_statistics_query(void)
{
static const D3D11_QUERY_DATA_PIPELINE_STATISTICS zero_data = {0};
static const struct vec4 red = {1.0f, 0.0f, 0.0f, 1.0f};
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
@ -5947,18 +5948,29 @@ static void test_pipeline_statistics_query(void)
ID3D11DeviceContext_End(context, query);
get_query_data(context, query, &data, sizeof(data));
ok(data.IAVertices == 4, "Got unexpected IAVertices count: %u.\n", (unsigned int)data.IAVertices);
ok(data.IAPrimitives == 2, "Got unexpected IAPrimitives count: %u.\n", (unsigned int)data.IAPrimitives);
ok(data.VSInvocations == 4, "Got unexpected VSInvocations count: %u.\n", (unsigned int)data.VSInvocations);
ok(!data.GSInvocations, "Got unexpected GSInvocations count: %u.\n", (unsigned int)data.GSInvocations);
ok(!data.GSPrimitives, "Got unexpected GSPrimitives count: %u.\n", (unsigned int)data.GSPrimitives);
ok(data.CInvocations == 2, "Got unexpected CInvocations count: %u.\n", (unsigned int)data.CInvocations);
ok(data.CPrimitives == 2, "Got unexpected CPrimitives count: %u.\n", (unsigned int)data.CPrimitives);
todo_wine
ok(!data.PSInvocations, "Got unexpected PSInvocations count: %u.\n", (unsigned int)data.PSInvocations);
ok(!data.HSInvocations, "Got unexpected HSInvocations count: %u.\n", (unsigned int)data.HSInvocations);
ok(!data.DSInvocations, "Got unexpected DSInvocations count: %u.\n", (unsigned int)data.DSInvocations);
ok(!data.CSInvocations, "Got unexpected CSInvocations count: %u.\n", (unsigned int)data.CSInvocations);
/* WARP devices randomly return all-zeroed structures as if the draw did not happen. Flushing and
* sleeping a second before ending the query reduces the likelyhood of hitting the bug a lot, but
* does not eliminate it entirely. To make things work reliably ignore such broken results. */
if (is_warp_device(device) && !memcmp(&data, &zero_data, sizeof(data)))
{
win_skip("WARP device randomly returns zeroed query results.\n");
}
else
{
ok(data.IAVertices == 4, "Got unexpected IAVertices count: %u.\n", (unsigned int)data.IAVertices);
ok(data.IAPrimitives == 2, "Got unexpected IAPrimitives count: %u.\n", (unsigned int)data.IAPrimitives);
ok(data.VSInvocations == 4, "Got unexpected VSInvocations count: %u.\n", (unsigned int)data.VSInvocations);
ok(!data.GSInvocations, "Got unexpected GSInvocations count: %u.\n", (unsigned int)data.GSInvocations);
ok(!data.GSPrimitives, "Got unexpected GSPrimitives count: %u.\n", (unsigned int)data.GSPrimitives);
ok(data.CInvocations == 2, "Got unexpected CInvocations count: %u.\n", (unsigned int)data.CInvocations);
ok(data.CPrimitives == 2, "Got unexpected CPrimitives count: %u.\n", (unsigned int)data.CPrimitives);
todo_wine
ok(!data.PSInvocations, "Got unexpected PSInvocations count: %u.\n", (unsigned int)data.PSInvocations);
ok(!data.HSInvocations, "Got unexpected HSInvocations count: %u.\n", (unsigned int)data.HSInvocations);
ok(!data.DSInvocations, "Got unexpected DSInvocations count: %u.\n", (unsigned int)data.DSInvocations);
ok(!data.CSInvocations, "Got unexpected CSInvocations count: %u.\n", (unsigned int)data.CSInvocations);
}
ID3D11DeviceContext_Begin(context, query);
draw_color_quad(&test_context, &red);