Make sure a thread has a queue as soon as it creates a window.
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parent
1b54881209
commit
d70a253f40
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@ -282,7 +282,7 @@ struct hook_table *get_queue_hooks( struct thread *thread )
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void set_queue_hooks( struct thread *thread, struct hook_table *hooks )
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{
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struct msg_queue *queue = thread->queue;
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if (!queue) queue = create_msg_queue( thread, NULL );
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if (!queue && !(queue = create_msg_queue( thread, NULL ))) return;
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if (queue->hooks) release_object( queue->hooks );
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queue->hooks = hooks;
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}
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@ -828,6 +828,13 @@ static int check_queue_input_window( struct msg_queue *queue, user_handle_t wind
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return ret;
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}
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/* make sure the specified thread has a queue */
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int init_thread_queue( struct thread *thread )
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{
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if (thread->queue) return 1;
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return (create_msg_queue( thread, NULL ) != NULL);
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}
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/* attach two thread input data structures */
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int attach_thread_input( struct thread *thread_from, struct thread *thread_to )
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{
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@ -61,6 +61,7 @@ extern struct hook_table *get_queue_hooks( struct thread *thread );
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extern void set_queue_hooks( struct thread *thread, struct hook_table *hooks );
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extern void inc_queue_paint_count( struct thread *thread, int incr );
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extern void queue_cleanup_window( struct thread *thread, user_handle_t win );
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extern int init_thread_queue( struct thread *thread );
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extern int attach_thread_input( struct thread *thread_from, struct thread *thread_to );
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extern void post_message( user_handle_t win, unsigned int message,
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unsigned int wparam, unsigned int lparam );
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@ -338,13 +338,8 @@ static struct window *create_window( struct window *parent, struct window *owner
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release_class( class );
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return NULL;
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}
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if (!(win->handle = alloc_user_handle( win, USER_WINDOW ))) goto failed;
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if (!(win->handle = alloc_user_handle( win, USER_WINDOW )))
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{
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release_class( class );
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free( win );
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return NULL;
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}
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win->parent = parent;
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win->owner = owner ? owner->handle : 0;
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win->thread = current;
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@ -368,13 +363,26 @@ static struct window *create_window( struct window *parent, struct window *owner
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list_init( &win->children );
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list_init( &win->unlinked );
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/* if parent belongs to a different thread, attach the two threads */
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if (parent && parent->thread && parent->thread != current)
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{
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if (!attach_thread_input( current, parent->thread )) goto failed;
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}
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else /* otherwise just make sure that the thread has a message queue */
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{
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if (!current->queue && !init_thread_queue( current )) goto failed;
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}
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/* put it on parent unlinked list */
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if (parent) list_add_head( &parent->unlinked, &win->entry );
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/* if parent belongs to a different thread, attach the two threads */
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if (parent && parent->thread && parent->thread != current)
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attach_thread_input( current, parent->thread );
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return win;
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failed:
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if (win->handle) free_user_handle( win->handle );
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release_class( class );
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free( win );
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return NULL;
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}
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/* destroy all windows belonging to a given thread */
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