Back out the previous stencil patch and slightly improve on the old
functionality.
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bb6f9b022b
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@ -122,7 +122,6 @@ MAKE_FUNCPTR(glXQueryExtension)
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MAKE_FUNCPTR(glXGetFBConfigs)
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MAKE_FUNCPTR(glXChooseFBConfig)
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MAKE_FUNCPTR(glXGetFBConfigAttrib)
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MAKE_FUNCPTR(glXGetVisualFromFBConfig)
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#undef MAKE_FUNCPTR
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static BOOL has_opengl(void)
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@ -148,7 +147,6 @@ LOAD_FUNCPTR(glXQueryExtension)
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LOAD_FUNCPTR(glXGetFBConfigs)
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LOAD_FUNCPTR(glXChooseFBConfig)
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LOAD_FUNCPTR(glXGetFBConfigAttrib)
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LOAD_FUNCPTR(glXGetVisualFromFBConfig)
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#undef LOAD_FUNCPTR
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wine_tsx11_lock();
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@ -477,49 +475,26 @@ XVisualInfo *X11DRV_setup_opengl_visual( Display *display )
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{
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XVisualInfo *visual = NULL;
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/* In order to support OpenGL or D3D, we require a double-buffered visual and stencil buffer support, */
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int dblBuf[] = {GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT | GLX_WINDOW_BIT,
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GLX_RENDER_TYPE,GLX_RGBA_BIT
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,GLX_DEPTH_SIZE,16
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,GLX_DOUBLEBUFFER,TRUE, None};
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int nCfgs;
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unsigned int i;
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int maxStencil = -1;
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int attribSize;
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GLXFBConfig* cfgs = NULL;
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GLXFBConfig* chosenCfg = NULL;
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int dblBuf[] = {GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_STENCIL_SIZE, 8, GLX_DOUBLEBUFFER, None};
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if (!has_opengl()) return NULL;
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wine_tsx11_lock();
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/* Fint the config with the highest stencil buffer size */
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cfgs = pglXChooseFBConfig(display, DefaultScreen(display), dblBuf, &nCfgs);
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if (cfgs == NULL) {
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WARN("Couldn't find a double buffered, RGBA visual with 16 bits depth\n");
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visual = NULL;
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} else {
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for (i = 0; i < nCfgs ; ++i) {
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pglXGetFBConfigAttrib(display, cfgs[i],GLX_STENCIL_SIZE, &attribSize);
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if (attribSize > maxStencil ) {
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chosenCfg = cfgs + i;
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maxStencil = attribSize;
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}
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}
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pglXGetFBConfigAttrib(display, *chosenCfg, GLX_RED_SIZE, &attribSize);
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TRACE("A FB config with RED %d", attribSize);
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pglXGetFBConfigAttrib(display, *chosenCfg, GLX_GREEN_SIZE, &attribSize);
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TRACE(" GREEN %d",attribSize);
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pglXGetFBConfigAttrib(display, *chosenCfg, GLX_BLUE_SIZE, &attribSize);
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TRACE(" BLUE %d",attribSize);
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pglXGetFBConfigAttrib(display, *chosenCfg, GLX_ALPHA_SIZE, &attribSize);
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TRACE(" ALPHA %d",attribSize);
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pglXGetFBConfigAttrib(display, *chosenCfg, GLX_DEPTH_SIZE, &attribSize);
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TRACE(" DEPTH %d",attribSize);
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pglXGetFBConfigAttrib(display, *chosenCfg, GLX_STENCIL_SIZE, &attribSize);
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TRACE(" STENCIL %d has been chosen\n",attribSize);
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visual = pglXGetVisualFromFBConfig(display, *chosenCfg);
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XFree(cfgs);
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}
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visual = pglXChooseVisual(display, DefaultScreen(display), dblBuf);
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wine_tsx11_unlock();
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if (visual == NULL) {
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/* fallback to no stencil */
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int dblBuf2[] = {GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_DOUBLEBUFFER, None};
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WARN("Failed to get a visual with at least 8 bits of stencil\n");
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wine_tsx11_lock();
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visual = pglXChooseVisual(display, DefaultScreen(display), dblBuf2);
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wine_tsx11_unlock();
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if (visual == NULL) {
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/* This should only happen if we cannot find a match with a depth size 16 */
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FIXME("Failed to find a suitable visual\n");
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}
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}
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TRACE("Visual ID %lx Chosen\n",visual->visualid);
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return visual;
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}
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