d2d1/tests: Fix stroke style object leak (Valgrind).
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4440,6 +4440,8 @@ static void test_stroke_style(void)
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desc.dashStyle = D2D1_DASH_STYLE_CUSTOM;
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desc.dashStyle = D2D1_DASH_STYLE_CUSTOM;
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desc.dashOffset = 0.0f;
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desc.dashOffset = 0.0f;
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ID2D1StrokeStyle_Release(style);
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hr = ID2D1Factory_CreateStrokeStyle(factory, &desc, NULL, 0, &style);
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hr = ID2D1Factory_CreateStrokeStyle(factory, &desc, NULL, 0, &style);
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ok(hr == E_INVALIDARG, "Unexpected return value, %#x.\n", hr);
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ok(hr == E_INVALIDARG, "Unexpected return value, %#x.\n", hr);
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