d3dcompiler: Initialize MinPrecision when it exists.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -475,17 +475,17 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindin
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetInputParameterDesc(
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ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
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{
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struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
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struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
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TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
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if (!desc || !This->isgn || index >= This->isgn->element_count)
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if (!desc || !reflection->isgn || index >= reflection->isgn->element_count)
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{
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WARN("Invalid argument specified\n");
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return E_INVALIDARG;
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}
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*desc = This->isgn->elements[index];
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*desc = reflection->isgn->elements[index];
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return S_OK;
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}
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@ -493,17 +493,17 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetInputParameter
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParameterDesc(
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ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
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{
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struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
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struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
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TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
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if (!desc || !This->osgn || index >= This->osgn->element_count)
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if (!desc || !reflection->osgn || index >= reflection->osgn->element_count)
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{
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WARN("Invalid argument specified\n");
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return E_INVALIDARG;
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}
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*desc = This->osgn->elements[index];
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*desc = reflection->osgn->elements[index];
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return S_OK;
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}
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@ -511,17 +511,17 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParamete
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetPatchConstantParameterDesc(
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ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
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{
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struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
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struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
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TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
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if (!desc || !This->pcsg || index >= This->pcsg->element_count)
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if (!desc || !reflection->pcsg || index >= reflection->pcsg->element_count)
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{
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WARN("Invalid argument specified\n");
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return E_INVALIDARG;
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}
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*desc = This->pcsg->elements[index];
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*desc = reflection->pcsg->elements[index];
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return S_OK;
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}
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@ -1621,6 +1621,10 @@ static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *
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UINT name_offset;
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DWORD mask;
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#if D3D_COMPILER_VERSION >= 46
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/* FIXME */
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d[i].MinPrecision = D3D_MIN_PRECISION_DEFAULT;
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#endif
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if (element_size == D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7)
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{
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read_dword(&ptr, &d[i].Stream);
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