wined3d: Get rid of client_memory from wineD3DSurface_DIB.
This commit is contained in:
parent
896aaa67ca
commit
d6b432b068
|
@ -4800,14 +4800,6 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back)
|
|||
back->pbo = tmp_pbo;
|
||||
}
|
||||
|
||||
/* client_memory should not be different, but just in case */
|
||||
{
|
||||
BOOL tmp;
|
||||
tmp = front->dib.client_memory;
|
||||
front->dib.client_memory = back->dib.client_memory;
|
||||
back->dib.client_memory = tmp;
|
||||
}
|
||||
|
||||
/* Flip the opengl texture */
|
||||
{
|
||||
GLuint tmp;
|
||||
|
|
|
@ -787,14 +787,6 @@ static HRESULT swapchain_gdi_present(struct wined3d_swapchain *swapchain, const
|
|||
ERR("GDI Surface %p has heap memory allocated.\n", back);
|
||||
}
|
||||
|
||||
/* Client_memory should not be different, but just in case. */
|
||||
{
|
||||
BOOL tmp;
|
||||
tmp = front->dib.client_memory;
|
||||
front->dib.client_memory = back->dib.client_memory;
|
||||
back->dib.client_memory = tmp;
|
||||
}
|
||||
|
||||
/* FPS support */
|
||||
if (TRACE_ON(fps))
|
||||
{
|
||||
|
|
|
@ -1949,7 +1949,6 @@ typedef struct wineD3DSurface_DIB {
|
|||
HBITMAP DIBsection;
|
||||
void* bitmap_data;
|
||||
UINT bitmap_size;
|
||||
BOOL client_memory;
|
||||
} wineD3DSurface_DIB;
|
||||
|
||||
struct wined3d_renderbuffer_entry
|
||||
|
|
Loading…
Reference in New Issue