opengl32: Update to OpenGL 4.6.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2017-09-15 15:12:27 +02:00 committed by Alexandre Julliard
parent b4c5d73cc0
commit d6851e6748
4 changed files with 909 additions and 1014 deletions

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -124,6 +124,7 @@ typedef void GLvoid;
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
#define GL_ALL_COMPLETED_NV 0x84F2
#define GL_ALL_PIXELS_AMD 0xFFFFFFFF
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
#define GL_ALL_STATIC_DATA_IBM 103060
@ -170,6 +171,10 @@ typedef void GLvoid;
#define GL_ALPHA_TEST_QCOM 0x0BC0
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D
#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F
#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E
#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF
#define GL_ALREADY_SIGNALED 0x911A
#define GL_ALREADY_SIGNALED_APPLE 0x911A
#define GL_ALWAYS 0x0207
@ -394,29 +399,41 @@ typedef void GLvoid;
#define GL_CLIENT_STORAGE_BIT 0x0200
#define GL_CLIENT_STORAGE_BIT_EXT 0x0200
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
#define GL_CLIP_DEPTH_MODE 0x935D
#define GL_CLIP_DEPTH_MODE_EXT 0x935D
#define GL_CLIP_DISTANCE0 0x3000
#define GL_CLIP_DISTANCE0_APPLE 0x3000
#define GL_CLIP_DISTANCE0_EXT 0x3000
#define GL_CLIP_DISTANCE1 0x3001
#define GL_CLIP_DISTANCE1_APPLE 0x3001
#define GL_CLIP_DISTANCE1_EXT 0x3001
#define GL_CLIP_DISTANCE2 0x3002
#define GL_CLIP_DISTANCE2_APPLE 0x3002
#define GL_CLIP_DISTANCE2_EXT 0x3002
#define GL_CLIP_DISTANCE3 0x3003
#define GL_CLIP_DISTANCE3_APPLE 0x3003
#define GL_CLIP_DISTANCE3_EXT 0x3003
#define GL_CLIP_DISTANCE4 0x3004
#define GL_CLIP_DISTANCE4_APPLE 0x3004
#define GL_CLIP_DISTANCE4_EXT 0x3004
#define GL_CLIP_DISTANCE5 0x3005
#define GL_CLIP_DISTANCE5_APPLE 0x3005
#define GL_CLIP_DISTANCE5_EXT 0x3005
#define GL_CLIP_DISTANCE6 0x3006
#define GL_CLIP_DISTANCE6_APPLE 0x3006
#define GL_CLIP_DISTANCE6_EXT 0x3006
#define GL_CLIP_DISTANCE7 0x3007
#define GL_CLIP_DISTANCE7_APPLE 0x3007
#define GL_CLIP_DISTANCE7_EXT 0x3007
#define GL_CLIP_DISTANCE_NV 0x8C7A
#define GL_CLIP_FAR_HINT_PGI 0x1A221
#define GL_CLIP_NEAR_HINT_PGI 0x1A220
#define GL_CLIP_ORIGIN 0x935C
#define GL_CLIP_ORIGIN_EXT 0x935C
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE0_IMG 0x3000
#define GL_CLIP_PLANE1 0x3001
@ -631,6 +648,7 @@ typedef void GLvoid;
#define GL_COMPILE_AND_EXECUTE 0x1301
#define GL_COMPILE_STATUS 0x8B81
#define GL_COMPLETION_STATUS_ARB 0x91B1
#define GL_COMPLETION_STATUS_KHR 0x91B1
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
#define GL_COMPRESSED_INTENSITY 0x84EC
@ -700,6 +718,7 @@ typedef void GLvoid;
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C
#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
@ -713,8 +732,10 @@ typedef void GLvoid;
#define GL_COMPRESSED_RGB_ARB 0x84ED
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
@ -782,6 +803,7 @@ typedef void GLvoid;
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0
@ -804,6 +826,7 @@ typedef void GLvoid;
#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
#define GL_COMPUTE_SHADER 0x91B9
#define GL_COMPUTE_SHADER_BIT 0x00000020
#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
#define GL_COMPUTE_SUBROUTINE 0x92ED
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
@ -815,10 +838,14 @@ typedef void GLvoid;
#define GL_CONFORMANT_NV 0x9374
#define GL_CONIC_CURVE_TO_NV 0x1A
#define GL_CONJOINT_NV 0x9284
#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
#define GL_CONSTANT 0x8576
#define GL_CONSTANT_ALPHA 0x8003
@ -840,7 +867,9 @@ typedef void GLvoid;
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
#define GL_CONTEXT_LOST 0x0507
@ -992,6 +1021,7 @@ typedef void GLvoid;
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
#define GL_CURRENT_WEIGHT_ARB 0x86A8
#define GL_CW 0x0900
#define GL_D3D12_FENCE_VALUE_EXT 0x9595
#define GL_DARKEN 0x9297
#define GL_DARKEN_KHR 0x9297
#define GL_DARKEN_NV 0x9297
@ -1089,6 +1119,7 @@ typedef void GLvoid;
#define GL_DECR_WRAP 0x8508
#define GL_DECR_WRAP_EXT 0x8508
#define GL_DECR_WRAP_OES 0x8508
#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581
#define GL_DEFORMATIONS_MASK_SGIX 0x8196
#define GL_DELETE_STATUS 0x8B80
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
@ -1168,6 +1199,9 @@ typedef void GLvoid;
#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
#define GL_DEVICE_LUID_EXT 0x9599
#define GL_DEVICE_NODE_MASK_EXT 0x959A
#define GL_DEVICE_UUID_EXT 0x9597
#define GL_DIFFERENCE 0x929E
#define GL_DIFFERENCE_KHR 0x929E
#define GL_DIFFERENCE_NV 0x929E
@ -1340,6 +1374,7 @@ typedef void GLvoid;
#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
#define GL_DRAW_PIXELS_APPLE 0x8A0A
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_DRIVER_UUID_EXT 0x9598
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
#define GL_DSDT8_MAG8_NV 0x870A
#define GL_DSDT8_NV 0x8709
@ -1451,6 +1486,7 @@ typedef void GLvoid;
#define GL_EXCLUSION 0x92A0
#define GL_EXCLUSION_KHR 0x92A0
#define GL_EXCLUSION_NV 0x92A0
#define GL_EXCLUSIVE_EXT 0x8F11
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
#define GL_EXPAND_NEGATE_NV 0x8539
@ -1500,6 +1536,15 @@ typedef void GLvoid;
#define GL_FIXED_ONLY_ARB 0x891D
#define GL_FLAT 0x1D00
#define GL_FLOAT 0x1406
#define GL_FLOAT16_MAT2_AMD 0x91C5
#define GL_FLOAT16_MAT2x3_AMD 0x91C8
#define GL_FLOAT16_MAT2x4_AMD 0x91C9
#define GL_FLOAT16_MAT3_AMD 0x91C6
#define GL_FLOAT16_MAT3x2_AMD 0x91CA
#define GL_FLOAT16_MAT3x4_AMD 0x91CB
#define GL_FLOAT16_MAT4_AMD 0x91C7
#define GL_FLOAT16_MAT4x2_AMD 0x91CC
#define GL_FLOAT16_MAT4x3_AMD 0x91CD
#define GL_FLOAT16_NV 0x8FF8
#define GL_FLOAT16_VEC2_NV 0x8FF9
#define GL_FLOAT16_VEC3_NV 0x8FFA
@ -1605,6 +1650,8 @@ typedef void GLvoid;
#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
#define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001
#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002
#define GL_FRACTIONAL_EVEN 0x8E7C
#define GL_FRACTIONAL_EVEN_EXT 0x8E7C
#define GL_FRACTIONAL_EVEN_OES 0x8E7C
@ -1660,6 +1707,7 @@ typedef void GLvoid;
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
#define GL_FRAGMENT_SUBROUTINE 0x92EC
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
@ -1719,6 +1767,7 @@ typedef void GLvoid;
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
#define GL_FRAMEBUFFER_EXT 0x8D40
#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6
@ -1750,6 +1799,7 @@ typedef void GLvoid;
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES 0x8CDC
#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
#define GL_FRAMEBUFFER_OES 0x8D40
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
@ -1818,6 +1868,7 @@ typedef void GLvoid;
#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F
#define GL_GEOMETRY_SHADER_OES 0x8DD9
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
#define GL_GEOMETRY_SUBROUTINE 0x92EB
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
@ -1872,6 +1923,14 @@ typedef void GLvoid;
#define GL_HALF_FLOAT_ARB 0x140B
#define GL_HALF_FLOAT_NV 0x140B
#define GL_HALF_FLOAT_OES 0x8D61
#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B
#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594
#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586
#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587
#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
#define GL_HARDLIGHT 0x929B
#define GL_HARDLIGHT_KHR 0x929B
#define GL_HARDLIGHT_NV 0x929B
@ -1986,6 +2045,7 @@ typedef void GLvoid;
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
#define GL_INCLUSIVE_EXT 0x8F10
#define GL_INCR 0x1E02
#define GL_INCR_WRAP 0x8507
#define GL_INCR_WRAP_EXT 0x8507
@ -2192,13 +2252,21 @@ typedef void GLvoid;
#define GL_LAYER_PROVOKING_VERTEX 0x825E
#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E
#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E
#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
#define GL_LAYOUT_DEFAULT_INTEL 0
#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
#define GL_LAYOUT_GENERAL_EXT 0x958D
#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
#define GL_LAYOUT_LINEAR_INTEL 1
#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593
#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
#define GL_LEFT 0x0406
#define GL_LEQUAL 0x0203
#define GL_LERP_ATI 0x8969
#define GL_LESS 0x0201
#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
@ -2235,6 +2303,7 @@ typedef void GLvoid;
#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
#define GL_LINEAR_SHARPEN_SGIS 0x80AD
#define GL_LINEAR_TILING_EXT 0x9585
#define GL_LINES 0x0001
#define GL_LINES_ADJACENCY 0x000A
#define GL_LINES_ADJACENCY_ARB 0x000A
@ -2283,10 +2352,12 @@ typedef void GLvoid;
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
#define GL_LOWER_LEFT 0x8CA1
#define GL_LOWER_LEFT_EXT 0x8CA1
#define GL_LOW_FLOAT 0x8DF0
#define GL_LOW_INT 0x8DF3
#define GL_LO_BIAS_NV 0x8715
#define GL_LO_SCALE_NV 0x870F
#define GL_LUID_SIZE_EXT 8
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE12_ALPHA12 0x8047
@ -2519,6 +2590,7 @@ typedef void GLvoid;
#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
#define GL_MAX_CLIP_DISTANCES 0x0D32
#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32
#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_CLIP_PLANES_IMG 0x0D32
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
@ -2530,6 +2602,7 @@ typedef void GLvoid;
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
#define GL_MAX_COMBINED_DIMENSIONS 0x8282
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
@ -2575,6 +2648,7 @@ typedef void GLvoid;
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C
#define GL_MAX_CULL_DISTANCES 0x82F9
#define GL_MAX_CULL_DISTANCES_EXT 0x82F9
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
@ -2681,6 +2755,7 @@ typedef void GLvoid;
#define GL_MAX_LABEL_LENGTH 0x82E8
#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
#define GL_MAX_LAYERS 0x8281
#define GL_MAX_LGPU_GPUS_NVX 0x92BA
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
@ -2771,6 +2846,7 @@ typedef void GLvoid;
#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650
#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651
#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
@ -2864,6 +2940,7 @@ typedef void GLvoid;
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
@ -2921,9 +2998,11 @@ typedef void GLvoid;
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
#define GL_MAX_VIEWPORTS 0x825B
#define GL_MAX_VIEWPORTS_NV 0x825B
#define GL_MAX_VIEWPORTS_OES 0x825B
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_VIEWS_OVR 0x9631
#define GL_MAX_WIDTH 0x827E
#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_MEDIUM_INT 0x8DF4
#define GL_MIN 0x8007
@ -3020,6 +3099,8 @@ typedef void GLvoid;
#define GL_MOVE_TO_RESETS_NV 0x90B5
#define GL_MOV_ATI 0x8961
#define GL_MULT 0x0103
#define GL_MULTICAST_GPUS_NV 0x92BA
#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549
#define GL_MULTIPLY 0x9294
#define GL_MULTIPLY_KHR 0x9294
#define GL_MULTIPLY_NV 0x9294
@ -3068,6 +3149,7 @@ typedef void GLvoid;
#define GL_NEGATE_BIT_ATI 0x00000004
#define GL_NEGATIVE_ONE_EXT 0x87DF
#define GL_NEGATIVE_ONE_TO_ONE 0x935E
#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E
#define GL_NEGATIVE_W_EXT 0x87DC
#define GL_NEGATIVE_X_EXT 0x87D9
#define GL_NEGATIVE_Y_EXT 0x87DA
@ -3115,6 +3197,7 @@ typedef void GLvoid;
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define GL_NUM_DEVICE_UUIDS_EXT 0x9596
#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D
#define GL_NUM_EXTENSIONS 0x821D
#define GL_NUM_FILL_STREAMS_NV 0x8E29
@ -3133,9 +3216,12 @@ typedef void GLvoid;
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA
#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
#define GL_NUM_TILING_TYPES_EXT 0x9582
#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8
#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
@ -3215,6 +3301,7 @@ typedef void GLvoid;
#define GL_OPERAND2_RGB_EXT 0x8592
#define GL_OPERAND3_ALPHA_NV 0x859B
#define GL_OPERAND3_RGB_NV 0x8593
#define GL_OPTIMAL_TILING_EXT 0x9584
#define GL_OP_ADD_EXT 0x8787
#define GL_OP_CLAMP_EXT 0x878E
#define GL_OP_CROSS_PRODUCT_EXT 0x8797
@ -3319,7 +3406,9 @@ typedef void GLvoid;
#define GL_PALETTE8_RGBA4_OES 0x8B98
#define GL_PALETTE8_RGBA8_OES 0x8B96
#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
#define GL_PARAMETER_BUFFER 0x80EE
#define GL_PARAMETER_BUFFER_ARB 0x80EE
#define GL_PARAMETER_BUFFER_BINDING 0x80EF
#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
#define GL_PARTIAL_SUCCESS_NV 0x902E
#define GL_PASS_THROUGH_NV 0x86E6
@ -3410,10 +3499,14 @@ typedef void GLvoid;
#define GL_PERFQUERY_WAIT_INTEL 0x83FB
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_PERTURB_EXT 0x85AE
#define GL_PER_GPU_STORAGE_BIT_NV 0x0800
#define GL_PER_GPU_STORAGE_NV 0x9548
#define GL_PER_STAGE_CONSTANTS_NV 0x8535
#define GL_PHONG_HINT_WIN 0x80EB
#define GL_PHONG_WIN 0x80EA
#define GL_PINLIGHT_NV 0x92A8
#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE
#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
#define GL_PIXEL_COUNTER_BITS_NV 0x8864
@ -3451,7 +3544,9 @@ typedef void GLvoid;
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED
#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
#define GL_PIXEL_PACK_BUFFER_NV 0x88EB
#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
@ -3481,7 +3576,9 @@ typedef void GLvoid;
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF
#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC
#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
#define GL_PLUS_CLAMPED_NV 0x92B1
#define GL_PLUS_DARKER_NV 0x9292
@ -3534,6 +3631,7 @@ typedef void GLvoid;
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_MODE_NV 0x0B40
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E
#define GL_POLYGON_OFFSET_EXT 0x8037
@ -3608,6 +3706,7 @@ typedef void GLvoid;
#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
#define GL_PRIMITIVES_GENERATED_NV 0x8C87
#define GL_PRIMITIVES_GENERATED_OES 0x8C87
#define GL_PRIMITIVES_SUBMITTED 0x82EF
#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE
#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
@ -3686,6 +3785,7 @@ typedef void GLvoid;
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B
#define GL_PROVOKING_VERTEX 0x8E4F
#define GL_PROVOKING_VERTEX_EXT 0x8E4F
#define GL_PROXY_COLOR_TABLE 0x80D3
@ -3722,6 +3822,7 @@ typedef void GLvoid;
#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
#define GL_PURGEABLE_APPLE 0x8A1D
#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
#define GL_Q 0x2003
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_QUADRATIC_CURVE_TO_NV 0x0A
@ -3765,6 +3866,12 @@ typedef void GLvoid;
#define GL_QUERY_NO_WAIT_NV 0x8E14
#define GL_QUERY_OBJECT_AMD 0x9153
#define GL_QUERY_OBJECT_EXT 0x9153
#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547
#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542
#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546
#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544
#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545
#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_ARB 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
@ -3973,6 +4080,7 @@ typedef void GLvoid;
#define GL_RENDERBUFFER_WIDTH_OES 0x8D42
#define GL_RENDERER 0x1F01
#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
#define GL_RENDER_GPU_MASK_NV 0x9558
#define GL_RENDER_MODE 0x0C40
#define GL_REPEAT 0x2901
#define GL_REPLACE 0x1E01
@ -4299,6 +4407,8 @@ typedef void GLvoid;
#define GL_SHADER 0x82E1
#define GL_SHADER_BINARY_DMP 0x9250
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
#define GL_SHADER_BINARY_VIV 0x8FC4
#define GL_SHADER_COMPILER 0x8DFA
#define GL_SHADER_CONSISTENT_NV 0x86DD
@ -4427,6 +4537,9 @@ typedef void GLvoid;
#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9
#define GL_SPECULAR 0x1202
#define GL_SPHERE_MAP 0x2402
#define GL_SPIR_V_BINARY 0x9552
#define GL_SPIR_V_BINARY_ARB 0x9552
#define GL_SPIR_V_EXTENSIONS 0x9553
#define GL_SPOT_CUTOFF 0x1206
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
@ -4625,6 +4738,7 @@ typedef void GLvoid;
#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008
#define GL_TESS_CONTROL_SHADER_EXT 0x8E88
#define GL_TESS_CONTROL_SHADER_OES 0x8E88
#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
@ -4636,6 +4750,7 @@ typedef void GLvoid;
#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010
#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010
#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
#define GL_TESS_EVALUATION_SHADER_OES 0x8E87
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
@ -4751,6 +4866,7 @@ typedef void GLvoid;
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
#define GL_TEXTURE_BINDING_1D 0x8068
@ -4971,6 +5087,7 @@ typedef void GLvoid;
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
@ -4992,6 +5109,7 @@ typedef void GLvoid;
#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_PRIORITY_EXT 0x8066
#define GL_TEXTURE_PROTECTED_EXT 0x8BFA
#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
#define GL_TEXTURE_RECTANGLE 0x84F5
@ -5032,6 +5150,7 @@ typedef void GLvoid;
#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
#define GL_TEXTURE_TARGET 0x1006
#define GL_TEXTURE_TARGET_QCOM 0x8BDA
#define GL_TEXTURE_TILING_EXT 0x9580
#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
#define GL_TEXTURE_TYPE_QCOM 0x8BD7
#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
@ -5060,6 +5179,7 @@ typedef void GLvoid;
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
#define GL_TILING_TYPES_EXT 0x9583
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
@ -5111,12 +5231,14 @@ typedef void GLvoid;
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
@ -5364,9 +5486,11 @@ typedef void GLvoid;
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
#define GL_UPPER_LEFT 0x8CA2
#define GL_UPPER_LEFT_EXT 0x8CA2
#define GL_USE_MISSING_GLYPH_NV 0x90AA
#define GL_UTF16_NV 0x909B
#define GL_UTF8_NV 0x909A
#define GL_UUID_SIZE_EXT 16
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_VALIDATE_STATUS 0x8B83
@ -5516,6 +5640,7 @@ typedef void GLvoid;
#define GL_VERTEX_SHADER_EXT 0x8780
#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
@ -5541,6 +5666,7 @@ typedef void GLvoid;
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
#define GL_VERTICAL_LINE_TO_NV 0x08
#define GL_VERTICES_SUBMITTED 0x82EE
#define GL_VERTICES_SUBMITTED_ARB 0x82EE
#define GL_VIBRANCE_BIAS_NV 0x8719
#define GL_VIBRANCE_SCALE_NV 0x8713
@ -5563,13 +5689,31 @@ typedef void GLvoid;
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
#define GL_VIEWPORT_BOUNDS_RANGE_EXT 0x825D
#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D
#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D
#define GL_VIEWPORT_COMMAND_NV 0x0010
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT 0x825F
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F
#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
#define GL_VIEWPORT_SUBPIXEL_BITS_EXT 0x825C
#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C
#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
#define GL_VIEW_CLASS_128_BITS 0x82C4
#define GL_VIEW_CLASS_16_BITS 0x82CA
#define GL_VIEW_CLASS_24_BITS 0x82C9
@ -5620,6 +5764,8 @@ typedef void GLvoid;
#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9
#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
#define GL_WIDE_LINE_HINT_PGI 0x1A222
#define GL_WINDOW_RECTANGLE_EXT 0x8F12
#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
#define GL_WRAP_BORDER_SUN 0x81D4
#define GL_WRITEONLY_RENDERING_QCOM 0x8823
#define GL_WRITE_DISCARD_NV 0x88BE
@ -5651,6 +5797,7 @@ typedef void GLvoid;
#define GL_ZERO 0
#define GL_ZERO_EXT 0x87DD
#define GL_ZERO_TO_ONE 0x935F
#define GL_ZERO_TO_ONE_EXT 0x935F
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
#define GL_Z_EXT 0x87D7

View File

@ -7,7 +7,7 @@
#define WINE_GLAPI
#endif
#define WINE_WGL_DRIVER_VERSION 15
#define WINE_WGL_DRIVER_VERSION 16
struct wgl_context;
struct wgl_pbuffer;
@ -371,6 +371,7 @@ struct opengl_funcs
struct
{
void (WINE_GLAPI *p_glAccumxOES)(GLenum,GLfixed);
GLboolean (WINE_GLAPI *p_glAcquireKeyedMutexWin32EXT)(GLuint,GLuint64,GLuint);
void (WINE_GLAPI *p_glActiveProgramEXT)(GLuint);
void (WINE_GLAPI *p_glActiveShaderProgram)(GLuint,GLuint);
void (WINE_GLAPI *p_glActiveStencilFaceEXT)(GLenum);
@ -381,6 +382,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glAlphaFragmentOp2ATI)(GLenum,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint);
void (WINE_GLAPI *p_glAlphaFragmentOp3ATI)(GLenum,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint);
void (WINE_GLAPI *p_glAlphaFuncxOES)(GLenum,GLfixed);
void (WINE_GLAPI *p_glAlphaToCoverageDitherControlNV)(GLenum);
void (WINE_GLAPI *p_glApplyFramebufferAttachmentCMAAINTEL)(void);
void (WINE_GLAPI *p_glApplyTextureEXT)(GLenum);
GLboolean (WINE_GLAPI *p_glAreProgramsResidentNV)(GLsizei,const GLuint*,GLboolean*);
@ -500,6 +502,8 @@ struct opengl_funcs
void (WINE_GLAPI *p_glBufferParameteriAPPLE)(GLenum,GLenum,GLint);
GLuint (WINE_GLAPI *p_glBufferRegionEnabled)(void);
void (WINE_GLAPI *p_glBufferStorage)(GLenum,GLsizeiptr,const void*,GLbitfield);
void (WINE_GLAPI *p_glBufferStorageExternalEXT)(GLenum,GLintptr,GLsizeiptr,void *,GLbitfield);
void (WINE_GLAPI *p_glBufferStorageMemEXT)(GLenum,GLsizeiptr,GLuint,GLuint64);
void (WINE_GLAPI *p_glBufferSubData)(GLenum,GLintptr,GLsizeiptr,const void*);
void (WINE_GLAPI *p_glBufferSubDataARB)(GLenum,GLintptrARB,GLsizeiptrARB,const void*);
void (WINE_GLAPI *p_glCallCommandListNV)(GLuint);
@ -619,6 +623,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glCompressedTextureSubImage3D)(GLuint,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,const void*);
void (WINE_GLAPI *p_glCompressedTextureSubImage3DEXT)(GLuint,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,const void*);
void (WINE_GLAPI *p_glConservativeRasterParameterfNV)(GLenum,GLfloat);
void (WINE_GLAPI *p_glConservativeRasterParameteriNV)(GLenum,GLint);
void (WINE_GLAPI *p_glConvolutionFilter1D)(GLenum,GLenum,GLsizei,GLenum,GLenum,const void*);
void (WINE_GLAPI *p_glConvolutionFilter1DEXT)(GLenum,GLenum,GLsizei,GLenum,GLenum,const void*);
void (WINE_GLAPI *p_glConvolutionFilter2D)(GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,const void*);
@ -674,6 +679,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glCreateBuffers)(GLsizei,GLuint*);
void (WINE_GLAPI *p_glCreateCommandListsNV)(GLsizei,GLuint*);
void (WINE_GLAPI *p_glCreateFramebuffers)(GLsizei,GLuint*);
void (WINE_GLAPI *p_glCreateMemoryObjectsEXT)(GLsizei,GLuint*);
void (WINE_GLAPI *p_glCreatePerfQueryINTEL)(GLuint,GLuint*);
GLuint (WINE_GLAPI *p_glCreateProgram)(void);
GLhandleARB (WINE_GLAPI *p_glCreateProgramObjectARB)(void);
@ -715,6 +721,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glDeleteFragmentShaderATI)(GLuint);
void (WINE_GLAPI *p_glDeleteFramebuffers)(GLsizei,const GLuint*);
void (WINE_GLAPI *p_glDeleteFramebuffersEXT)(GLsizei,const GLuint*);
void (WINE_GLAPI *p_glDeleteMemoryObjectsEXT)(GLsizei,const GLuint*);
void (WINE_GLAPI *p_glDeleteNamedStringARB)(GLint,const GLchar*);
void (WINE_GLAPI *p_glDeleteNamesAMD)(GLenum,GLuint,const GLuint*);
void (WINE_GLAPI *p_glDeleteObjectARB)(GLhandleARB);
@ -729,9 +736,11 @@ struct opengl_funcs
void (WINE_GLAPI *p_glDeleteProgramsNV)(GLsizei,const GLuint*);
void (WINE_GLAPI *p_glDeleteQueries)(GLsizei,const GLuint*);
void (WINE_GLAPI *p_glDeleteQueriesARB)(GLsizei,const GLuint*);
void (WINE_GLAPI *p_glDeleteQueryResourceTagNV)(GLsizei,const GLint*);
void (WINE_GLAPI *p_glDeleteRenderbuffers)(GLsizei,const GLuint*);
void (WINE_GLAPI *p_glDeleteRenderbuffersEXT)(GLsizei,const GLuint*);
void (WINE_GLAPI *p_glDeleteSamplers)(GLsizei,const GLuint*);
void (WINE_GLAPI *p_glDeleteSemaphoresEXT)(GLsizei,const GLuint*);
void (WINE_GLAPI *p_glDeleteShader)(GLuint);
void (WINE_GLAPI *p_glDeleteStatesNV)(GLsizei,const GLuint*);
void (WINE_GLAPI *p_glDeleteSync)(GLsync);
@ -802,6 +811,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glDrawTransformFeedbackNV)(GLenum,GLuint);
void (WINE_GLAPI *p_glDrawTransformFeedbackStream)(GLenum,GLuint,GLuint);
void (WINE_GLAPI *p_glDrawTransformFeedbackStreamInstanced)(GLenum,GLuint,GLuint,GLsizei);
void (WINE_GLAPI *p_glDrawVkImageNV)(GLuint64,GLuint,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat);
void (WINE_GLAPI *p_glEdgeFlagFormatNV)(GLsizei);
void (WINE_GLAPI *p_glEdgeFlagPointerEXT)(GLsizei,GLsizei,const GLboolean*);
void (WINE_GLAPI *p_glEdgeFlagPointerListIBM)(GLint,const GLboolean**,GLint);
@ -899,6 +909,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glFramebufferRenderbufferEXT)(GLenum,GLenum,GLenum,GLuint);
void (WINE_GLAPI *p_glFramebufferSampleLocationsfvARB)(GLenum,GLuint,GLsizei,const GLfloat*);
void (WINE_GLAPI *p_glFramebufferSampleLocationsfvNV)(GLenum,GLuint,GLsizei,const GLfloat*);
void (WINE_GLAPI *p_glFramebufferSamplePositionsfvAMD)(GLenum,GLuint,GLuint,const GLfloat*);
void (WINE_GLAPI *p_glFramebufferTexture)(GLenum,GLenum,GLuint,GLint);
void (WINE_GLAPI *p_glFramebufferTexture1D)(GLenum,GLenum,GLenum,GLuint,GLint);
void (WINE_GLAPI *p_glFramebufferTexture1DEXT)(GLenum,GLenum,GLenum,GLuint,GLint);
@ -934,9 +945,11 @@ struct opengl_funcs
void (WINE_GLAPI *p_glGenProgramsNV)(GLsizei,GLuint*);
void (WINE_GLAPI *p_glGenQueries)(GLsizei,GLuint*);
void (WINE_GLAPI *p_glGenQueriesARB)(GLsizei,GLuint*);
void (WINE_GLAPI *p_glGenQueryResourceTagNV)(GLsizei,GLint*);
void (WINE_GLAPI *p_glGenRenderbuffers)(GLsizei,GLuint*);
void (WINE_GLAPI *p_glGenRenderbuffersEXT)(GLsizei,GLuint*);
void (WINE_GLAPI *p_glGenSamplers)(GLsizei,GLuint*);
void (WINE_GLAPI *p_glGenSemaphoresEXT)(GLsizei,GLuint*);
GLuint (WINE_GLAPI *p_glGenSymbolsEXT)(GLenum,GLenum,GLenum,GLuint);
void (WINE_GLAPI *p_glGenTexturesEXT)(GLsizei,GLuint*);
void (WINE_GLAPI *p_glGenTransformFeedbacks)(GLsizei,GLuint*);
@ -1034,6 +1047,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glGetFragmentMaterialivSGIX)(GLenum,GLenum,GLint*);
void (WINE_GLAPI *p_glGetFramebufferAttachmentParameteriv)(GLenum,GLenum,GLenum,GLint*);
void (WINE_GLAPI *p_glGetFramebufferAttachmentParameterivEXT)(GLenum,GLenum,GLenum,GLint*);
void (WINE_GLAPI *p_glGetFramebufferParameterfvAMD)(GLenum,GLenum,GLuint,GLuint,GLsizei,GLfloat*);
void (WINE_GLAPI *p_glGetFramebufferParameteriv)(GLenum,GLenum,GLint*);
void (WINE_GLAPI *p_glGetFramebufferParameterivEXT)(GLuint,GLenum,GLint*);
GLenum (WINE_GLAPI *p_glGetGraphicsResetStatus)(void);
@ -1077,6 +1091,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glGetMapParameterivNV)(GLenum,GLenum,GLint*);
void (WINE_GLAPI *p_glGetMapxvOES)(GLenum,GLenum,GLfixed*);
void (WINE_GLAPI *p_glGetMaterialxOES)(GLenum,GLenum,GLfixed);
void (WINE_GLAPI *p_glGetMemoryObjectParameterivEXT)(GLuint,GLenum,GLint*);
void (WINE_GLAPI *p_glGetMinmax)(GLenum,GLboolean,GLenum,GLenum,void*);
void (WINE_GLAPI *p_glGetMinmaxEXT)(GLenum,GLboolean,GLenum,GLenum,void*);
void (WINE_GLAPI *p_glGetMinmaxParameterfv)(GLenum,GLenum,GLfloat*);
@ -1107,6 +1122,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glGetNamedBufferSubDataEXT)(GLuint,GLintptr,GLsizeiptr,void*);
void (WINE_GLAPI *p_glGetNamedFramebufferAttachmentParameteriv)(GLuint,GLenum,GLenum,GLint*);
void (WINE_GLAPI *p_glGetNamedFramebufferAttachmentParameterivEXT)(GLuint,GLenum,GLenum,GLint*);
void (WINE_GLAPI *p_glGetNamedFramebufferParameterfvAMD)(GLuint,GLenum,GLuint,GLuint,GLsizei,GLfloat*);
void (WINE_GLAPI *p_glGetNamedFramebufferParameteriv)(GLuint,GLenum,GLint*);
void (WINE_GLAPI *p_glGetNamedFramebufferParameterivEXT)(GLuint,GLenum,GLint*);
void (WINE_GLAPI *p_glGetNamedProgramLocalParameterIivEXT)(GLuint,GLenum,GLuint,GLint*);
@ -1212,6 +1228,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glGetSamplerParameterIuiv)(GLuint,GLenum,GLuint*);
void (WINE_GLAPI *p_glGetSamplerParameterfv)(GLuint,GLenum,GLfloat*);
void (WINE_GLAPI *p_glGetSamplerParameteriv)(GLuint,GLenum,GLint*);
void (WINE_GLAPI *p_glGetSemaphoreParameterui64vEXT)(GLuint,GLenum,GLuint64*);
void (WINE_GLAPI *p_glGetSeparableFilter)(GLenum,GLenum,GLenum,void*,void*,void*);
void (WINE_GLAPI *p_glGetSeparableFilterEXT)(GLenum,GLenum,GLenum,void*,void*,void*);
void (WINE_GLAPI *p_glGetShaderInfoLog)(GLuint,GLsizei,GLsizei*,GLchar*);
@ -1281,6 +1298,8 @@ struct opengl_funcs
void (WINE_GLAPI *p_glGetUniformui64vNV)(GLuint,GLint,GLuint64EXT*);
void (WINE_GLAPI *p_glGetUniformuiv)(GLuint,GLint,GLuint*);
void (WINE_GLAPI *p_glGetUniformuivEXT)(GLuint,GLint,GLuint*);
void (WINE_GLAPI *p_glGetUnsignedBytei_vEXT)(GLenum,GLuint,GLubyte*);
void (WINE_GLAPI *p_glGetUnsignedBytevEXT)(GLenum,GLubyte*);
void (WINE_GLAPI *p_glGetVariantArrayObjectfvATI)(GLuint,GLenum,GLfloat*);
void (WINE_GLAPI *p_glGetVariantArrayObjectivATI)(GLuint,GLenum,GLint*);
void (WINE_GLAPI *p_glGetVariantBooleanvEXT)(GLuint,GLenum,GLboolean*);
@ -1326,6 +1345,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glGetVideoivNV)(GLuint,GLenum,GLint*);
void (WINE_GLAPI *p_glGetVideoui64vNV)(GLuint,GLenum,GLuint64EXT*);
void (WINE_GLAPI *p_glGetVideouivNV)(GLuint,GLenum,GLuint*);
void * (WINE_GLAPI *p_glGetVkProcAddrNV)(const GLchar*);
void (WINE_GLAPI *p_glGetnColorTable)(GLenum,GLenum,GLenum,GLsizei,void*);
void (WINE_GLAPI *p_glGetnColorTableARB)(GLenum,GLenum,GLenum,GLsizei,void*);
void (WINE_GLAPI *p_glGetnCompressedTexImage)(GLenum,GLint,GLsizei,void*);
@ -1380,6 +1400,12 @@ struct opengl_funcs
void (WINE_GLAPI *p_glImageTransformParameterfvHP)(GLenum,GLenum,const GLfloat*);
void (WINE_GLAPI *p_glImageTransformParameteriHP)(GLenum,GLenum,GLint);
void (WINE_GLAPI *p_glImageTransformParameterivHP)(GLenum,GLenum,const GLint*);
void (WINE_GLAPI *p_glImportMemoryFdEXT)(GLuint,GLuint64,GLenum,GLint);
void (WINE_GLAPI *p_glImportMemoryWin32HandleEXT)(GLuint,GLuint64,GLenum,void*);
void (WINE_GLAPI *p_glImportMemoryWin32NameEXT)(GLuint,GLuint64,GLenum,const void*);
void (WINE_GLAPI *p_glImportSemaphoreFdEXT)(GLuint,GLenum,GLint);
void (WINE_GLAPI *p_glImportSemaphoreWin32HandleEXT)(GLuint,GLenum,void*);
void (WINE_GLAPI *p_glImportSemaphoreWin32NameEXT)(GLuint,GLenum,const void*);
GLsync (WINE_GLAPI *p_glImportSyncEXT)(GLenum,GLintptr,GLbitfield);
void (WINE_GLAPI *p_glIndexFormatNV)(GLenum,GLsizei);
void (WINE_GLAPI *p_glIndexFuncEXT)(GLenum,GLclampf);
@ -1413,6 +1439,7 @@ struct opengl_funcs
GLboolean (WINE_GLAPI *p_glIsFramebufferEXT)(GLuint);
GLboolean (WINE_GLAPI *p_glIsImageHandleResidentARB)(GLuint64);
GLboolean (WINE_GLAPI *p_glIsImageHandleResidentNV)(GLuint64);
GLboolean (WINE_GLAPI *p_glIsMemoryObjectEXT)(GLuint);
GLboolean (WINE_GLAPI *p_glIsNameAMD)(GLenum,GLuint);
GLboolean (WINE_GLAPI *p_glIsNamedBufferResidentNV)(GLuint);
GLboolean (WINE_GLAPI *p_glIsNamedStringARB)(GLint,const GLchar*);
@ -1430,6 +1457,7 @@ struct opengl_funcs
GLboolean (WINE_GLAPI *p_glIsRenderbuffer)(GLuint);
GLboolean (WINE_GLAPI *p_glIsRenderbufferEXT)(GLuint);
GLboolean (WINE_GLAPI *p_glIsSampler)(GLuint);
GLboolean (WINE_GLAPI *p_glIsSemaphoreEXT)(GLuint);
GLboolean (WINE_GLAPI *p_glIsShader)(GLuint);
GLboolean (WINE_GLAPI *p_glIsStateNV)(GLuint);
GLboolean (WINE_GLAPI *p_glIsSync)(GLsync);
@ -1442,6 +1470,9 @@ struct opengl_funcs
GLboolean (WINE_GLAPI *p_glIsVertexArray)(GLuint);
GLboolean (WINE_GLAPI *p_glIsVertexArrayAPPLE)(GLuint);
GLboolean (WINE_GLAPI *p_glIsVertexAttribEnabledAPPLE)(GLuint,GLenum);
void (WINE_GLAPI *p_glLGPUCopyImageSubDataNVX)(GLuint,GLbitfield,GLuint,GLenum,GLint,GLint,GLint,GLint,GLuint,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei);
void (WINE_GLAPI *p_glLGPUInterlockNVX)(void);
void (WINE_GLAPI *p_glLGPUNamedBufferSubDataNVX)(GLbitfield,GLuint,GLintptr,GLsizeiptr,const void*);
void (WINE_GLAPI *p_glLabelObjectEXT)(GLenum,GLuint,GLsizei,const GLchar*);
void (WINE_GLAPI *p_glLightEnviSGIX)(GLenum,GLint);
void (WINE_GLAPI *p_glLightModelxOES)(GLenum,GLfixed);
@ -1531,9 +1562,11 @@ struct opengl_funcs
void (WINE_GLAPI *p_glMatrixTranslatedEXT)(GLenum,GLdouble,GLdouble,GLdouble);
void (WINE_GLAPI *p_glMatrixTranslatefEXT)(GLenum,GLfloat,GLfloat,GLfloat);
void (WINE_GLAPI *p_glMaxShaderCompilerThreadsARB)(GLuint);
void (WINE_GLAPI *p_glMaxShaderCompilerThreadsKHR)(GLuint);
void (WINE_GLAPI *p_glMemoryBarrier)(GLbitfield);
void (WINE_GLAPI *p_glMemoryBarrierByRegion)(GLbitfield);
void (WINE_GLAPI *p_glMemoryBarrierEXT)(GLbitfield);
void (WINE_GLAPI *p_glMemoryObjectParameterivEXT)(GLuint,GLenum,const GLint*);
void (WINE_GLAPI *p_glMinSampleShading)(GLfloat);
void (WINE_GLAPI *p_glMinSampleShadingARB)(GLfloat);
void (WINE_GLAPI *p_glMinmax)(GLenum,GLenum,GLboolean);
@ -1550,7 +1583,8 @@ struct opengl_funcs
void (WINE_GLAPI *p_glMultiDrawArraysIndirectAMD)(GLenum,const void*,GLsizei,GLsizei);
void (WINE_GLAPI *p_glMultiDrawArraysIndirectBindlessCountNV)(GLenum,const void*,GLsizei,GLsizei,GLsizei,GLint);
void (WINE_GLAPI *p_glMultiDrawArraysIndirectBindlessNV)(GLenum,const void*,GLsizei,GLsizei,GLint);
void (WINE_GLAPI *p_glMultiDrawArraysIndirectCountARB)(GLenum,GLintptr,GLintptr,GLsizei,GLsizei);
void (WINE_GLAPI *p_glMultiDrawArraysIndirectCount)(GLenum,const void*,GLintptr,GLsizei,GLsizei);
void (WINE_GLAPI *p_glMultiDrawArraysIndirectCountARB)(GLenum,const void*,GLintptr,GLsizei,GLsizei);
void (WINE_GLAPI *p_glMultiDrawElementArrayAPPLE)(GLenum,const GLint*,const GLsizei*,GLsizei);
void (WINE_GLAPI *p_glMultiDrawElements)(GLenum,const GLsizei*,GLenum,const void*const*,GLsizei);
void (WINE_GLAPI *p_glMultiDrawElementsBaseVertex)(GLenum,const GLsizei*,GLenum,const void*const*,GLsizei,const GLint*);
@ -1559,7 +1593,8 @@ struct opengl_funcs
void (WINE_GLAPI *p_glMultiDrawElementsIndirectAMD)(GLenum,GLenum,const void*,GLsizei,GLsizei);
void (WINE_GLAPI *p_glMultiDrawElementsIndirectBindlessCountNV)(GLenum,GLenum,const void*,GLsizei,GLsizei,GLsizei,GLint);
void (WINE_GLAPI *p_glMultiDrawElementsIndirectBindlessNV)(GLenum,GLenum,const void*,GLsizei,GLsizei,GLint);
void (WINE_GLAPI *p_glMultiDrawElementsIndirectCountARB)(GLenum,GLenum,GLintptr,GLintptr,GLsizei,GLsizei);
void (WINE_GLAPI *p_glMultiDrawElementsIndirectCount)(GLenum,GLenum,const void*,GLintptr,GLsizei,GLsizei);
void (WINE_GLAPI *p_glMultiDrawElementsIndirectCountARB)(GLenum,GLenum,const void*,GLintptr,GLsizei,GLsizei);
void (WINE_GLAPI *p_glMultiDrawRangeElementArrayAPPLE)(GLenum,GLuint,GLuint,const GLint*,const GLsizei*,GLsizei);
void (WINE_GLAPI *p_glMultiModeDrawArraysIBM)(const GLenum*,const GLint*,const GLsizei*,GLsizei,GLint);
void (WINE_GLAPI *p_glMultiModeDrawElementsIBM)(const GLenum*,const GLsizei*,GLenum,const void*const*,GLsizei,GLint);
@ -1717,12 +1752,25 @@ struct opengl_funcs
void (WINE_GLAPI *p_glMultiTexSubImage1DEXT)(GLenum,GLenum,GLint,GLint,GLsizei,GLenum,GLenum,const void*);
void (WINE_GLAPI *p_glMultiTexSubImage2DEXT)(GLenum,GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const void*);
void (WINE_GLAPI *p_glMultiTexSubImage3DEXT)(GLenum,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const void*);
void (WINE_GLAPI *p_glMulticastBarrierNV)(void);
void (WINE_GLAPI *p_glMulticastBlitFramebufferNV)(GLuint,GLuint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum);
void (WINE_GLAPI *p_glMulticastBufferSubDataNV)(GLbitfield,GLuint,GLintptr,GLsizeiptr,const GLvoid*);
void (WINE_GLAPI *p_glMulticastCopyBufferSubDataNV)(GLuint,GLbitfield,GLuint,GLuint,GLintptr,GLintptr,GLsizeiptr);
void (WINE_GLAPI *p_glMulticastCopyImageSubDataNV)(GLuint,GLbitfield,GLuint,GLenum,GLint,GLint,GLint,GLint,GLuint,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei);
void (WINE_GLAPI *p_glMulticastFramebufferSampleLocationsfvNV)(GLuint,GLuint,GLuint,GLsizei,const GLfloat*);
void (WINE_GLAPI *p_glMulticastGetQueryObjecti64vNV)(GLuint,GLuint,GLenum,GLint64*);
void (WINE_GLAPI *p_glMulticastGetQueryObjectivNV)(GLuint,GLuint,GLenum,GLint*);
void (WINE_GLAPI *p_glMulticastGetQueryObjectui64vNV)(GLuint,GLuint,GLenum,GLuint64*);
void (WINE_GLAPI *p_glMulticastGetQueryObjectuivNV)(GLuint,GLuint,GLenum,GLuint*);
void (WINE_GLAPI *p_glMulticastWaitSyncNV)(GLuint,GLbitfield);
void (WINE_GLAPI *p_glNamedBufferData)(GLuint,GLsizeiptr,const void*,GLenum);
void (WINE_GLAPI *p_glNamedBufferDataEXT)(GLuint,GLsizeiptr,const void*,GLenum);
void (WINE_GLAPI *p_glNamedBufferPageCommitmentARB)(GLuint,GLintptr,GLsizeiptr,GLboolean);
void (WINE_GLAPI *p_glNamedBufferPageCommitmentEXT)(GLuint,GLintptr,GLsizeiptr,GLboolean);
void (WINE_GLAPI *p_glNamedBufferStorage)(GLuint,GLsizeiptr,const void*,GLbitfield);
void (WINE_GLAPI *p_glNamedBufferStorageEXT)(GLuint,GLsizeiptr,const void*,GLbitfield);
void (WINE_GLAPI *p_glNamedBufferStorageExternalEXT)(GLuint,GLintptr,GLsizeiptr,void *,GLbitfield);
void (WINE_GLAPI *p_glNamedBufferStorageMemEXT)(GLuint,GLsizeiptr,GLuint,GLuint64);
void (WINE_GLAPI *p_glNamedBufferSubData)(GLuint,GLintptr,GLsizeiptr,const void*);
void (WINE_GLAPI *p_glNamedBufferSubDataEXT)(GLuint,GLintptr,GLsizeiptr,const void*);
void (WINE_GLAPI *p_glNamedCopyBufferSubDataEXT)(GLuint,GLuint,GLintptr,GLintptr,GLsizeiptr);
@ -1735,6 +1783,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glNamedFramebufferRenderbufferEXT)(GLuint,GLenum,GLenum,GLuint);
void (WINE_GLAPI *p_glNamedFramebufferSampleLocationsfvARB)(GLuint,GLuint,GLsizei,const GLfloat*);
void (WINE_GLAPI *p_glNamedFramebufferSampleLocationsfvNV)(GLuint,GLuint,GLsizei,const GLfloat*);
void (WINE_GLAPI *p_glNamedFramebufferSamplePositionsfvAMD)(GLuint,GLuint,GLuint,const GLfloat*);
void (WINE_GLAPI *p_glNamedFramebufferTexture)(GLuint,GLenum,GLuint,GLint);
void (WINE_GLAPI *p_glNamedFramebufferTexture1DEXT)(GLuint,GLenum,GLenum,GLuint,GLint);
void (WINE_GLAPI *p_glNamedFramebufferTexture2DEXT)(GLuint,GLenum,GLenum,GLuint,GLint);
@ -1851,6 +1900,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glPointSizexOES)(GLfixed);
GLint (WINE_GLAPI *p_glPollAsyncSGIX)(GLuint*);
GLint (WINE_GLAPI *p_glPollInstrumentsSGIX)(GLint*);
void (WINE_GLAPI *p_glPolygonOffsetClamp)(GLfloat,GLfloat,GLfloat);
void (WINE_GLAPI *p_glPolygonOffsetClampEXT)(GLfloat,GLfloat,GLfloat);
void (WINE_GLAPI *p_glPolygonOffsetEXT)(GLfloat,GLfloat);
void (WINE_GLAPI *p_glPolygonOffsetxOES)(GLfixed,GLfixed);
@ -2053,6 +2103,8 @@ struct opengl_funcs
void (WINE_GLAPI *p_glQueryCounter)(GLuint,GLenum);
GLbitfield (WINE_GLAPI *p_glQueryMatrixxOES)(GLfixed*,GLint*);
void (WINE_GLAPI *p_glQueryObjectParameteruiAMD)(GLenum,GLuint,GLenum,GLuint);
GLint (WINE_GLAPI *p_glQueryResourceNV)(GLenum,GLint,GLuint,GLint*);
void (WINE_GLAPI *p_glQueryResourceTagNV)(GLint,const GLchar*);
void (WINE_GLAPI *p_glRasterPos2xOES)(GLfixed,GLfixed);
void (WINE_GLAPI *p_glRasterPos2xvOES)(const GLfixed*);
void (WINE_GLAPI *p_glRasterPos3xOES)(GLfixed,GLfixed,GLfixed);
@ -2067,7 +2119,9 @@ struct opengl_funcs
void (WINE_GLAPI *p_glRectxOES)(GLfixed,GLfixed,GLfixed,GLfixed);
void (WINE_GLAPI *p_glRectxvOES)(const GLfixed*,const GLfixed*);
void (WINE_GLAPI *p_glReferencePlaneSGIX)(const GLdouble*);
GLboolean (WINE_GLAPI *p_glReleaseKeyedMutexWin32EXT)(GLuint,GLuint64);
void (WINE_GLAPI *p_glReleaseShaderCompiler)(void);
void (WINE_GLAPI *p_glRenderGpuMaskNV)(GLbitfield);
void (WINE_GLAPI *p_glRenderbufferStorage)(GLenum,GLenum,GLsizei,GLsizei);
void (WINE_GLAPI *p_glRenderbufferStorageEXT)(GLenum,GLenum,GLsizei,GLsizei);
void (WINE_GLAPI *p_glRenderbufferStorageMultisample)(GLenum,GLsizei,GLenum,GLsizei,GLsizei);
@ -2168,6 +2222,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glSelectPerfMonitorCountersAMD)(GLuint,GLboolean,GLuint,GLint,GLuint*);
void (WINE_GLAPI *p_glSelectTextureCoordSetSGIS)(GLenum);
void (WINE_GLAPI *p_glSelectTextureSGIS)(GLenum);
void (WINE_GLAPI *p_glSemaphoreParameterui64vEXT)(GLuint,GLenum,const GLuint64*);
void (WINE_GLAPI *p_glSeparableFilter2D)(GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,const void*,const void*);
void (WINE_GLAPI *p_glSeparableFilter2DEXT)(GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,const void*,const void*);
void (WINE_GLAPI *p_glSetFenceAPPLE)(GLuint);
@ -2184,6 +2239,11 @@ struct opengl_funcs
void (WINE_GLAPI *p_glShaderSourceARB)(GLhandleARB,GLsizei,const GLcharARB**,const GLint*);
void (WINE_GLAPI *p_glShaderStorageBlockBinding)(GLuint,GLuint,GLuint);
void (WINE_GLAPI *p_glSharpenTexFuncSGIS)(GLenum,GLsizei,const GLfloat*);
void (WINE_GLAPI *p_glSignalSemaphoreEXT)(GLuint,GLuint,const GLuint*,GLuint,const GLuint*,const GLenum*);
void (WINE_GLAPI *p_glSignalVkFenceNV)(GLuint64);
void (WINE_GLAPI *p_glSignalVkSemaphoreNV)(GLuint64);
void (WINE_GLAPI *p_glSpecializeShader)(GLuint,const GLchar*,GLuint,const GLuint*,const GLuint*);
void (WINE_GLAPI *p_glSpecializeShaderARB)(GLuint,const GLchar*,GLuint,const GLuint*,const GLuint*);
void (WINE_GLAPI *p_glSpriteParameterfSGIX)(GLenum,GLfloat);
void (WINE_GLAPI *p_glSpriteParameterfvSGIX)(GLenum,const GLfloat*);
void (WINE_GLAPI *p_glSpriteParameteriSGIX)(GLenum,GLint);
@ -2309,6 +2369,11 @@ struct opengl_funcs
void (WINE_GLAPI *p_glTexStorage2DMultisample)(GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLboolean);
void (WINE_GLAPI *p_glTexStorage3D)(GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei);
void (WINE_GLAPI *p_glTexStorage3DMultisample)(GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei,GLboolean);
void (WINE_GLAPI *p_glTexStorageMem1DEXT)(GLenum,GLsizei,GLenum,GLsizei,GLuint,GLuint64);
void (WINE_GLAPI *p_glTexStorageMem2DEXT)(GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLuint,GLuint64);
void (WINE_GLAPI *p_glTexStorageMem2DMultisampleEXT)(GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLboolean,GLuint,GLuint64);
void (WINE_GLAPI *p_glTexStorageMem3DEXT)(GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei,GLuint,GLuint64);
void (WINE_GLAPI *p_glTexStorageMem3DMultisampleEXT)(GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei,GLboolean,GLuint,GLuint64);
void (WINE_GLAPI *p_glTexStorageSparseAMD)(GLenum,GLenum,GLsizei,GLsizei,GLsizei,GLsizei,GLbitfield);
void (WINE_GLAPI *p_glTexSubImage1DEXT)(GLenum,GLint,GLint,GLsizei,GLenum,GLenum,const void*);
void (WINE_GLAPI *p_glTexSubImage2DEXT)(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const void*);
@ -2357,6 +2422,11 @@ struct opengl_funcs
void (WINE_GLAPI *p_glTextureStorage3DEXT)(GLuint,GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei);
void (WINE_GLAPI *p_glTextureStorage3DMultisample)(GLuint,GLsizei,GLenum,GLsizei,GLsizei,GLsizei,GLboolean);
void (WINE_GLAPI *p_glTextureStorage3DMultisampleEXT)(GLuint,GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei,GLboolean);
void (WINE_GLAPI *p_glTextureStorageMem1DEXT)(GLuint,GLsizei,GLenum,GLsizei,GLuint,GLuint64);
void (WINE_GLAPI *p_glTextureStorageMem2DEXT)(GLuint,GLsizei,GLenum,GLsizei,GLsizei,GLuint,GLuint64);
void (WINE_GLAPI *p_glTextureStorageMem2DMultisampleEXT)(GLuint,GLsizei,GLenum,GLsizei,GLsizei,GLboolean,GLuint,GLuint64);
void (WINE_GLAPI *p_glTextureStorageMem3DEXT)(GLuint,GLsizei,GLenum,GLsizei,GLsizei,GLsizei,GLuint,GLuint64);
void (WINE_GLAPI *p_glTextureStorageMem3DMultisampleEXT)(GLuint,GLsizei,GLenum,GLsizei,GLsizei,GLsizei,GLboolean,GLuint,GLuint64);
void (WINE_GLAPI *p_glTextureStorageSparseAMD)(GLuint,GLenum,GLenum,GLsizei,GLsizei,GLsizei,GLsizei,GLbitfield);
void (WINE_GLAPI *p_glTextureSubImage1D)(GLuint,GLint,GLint,GLsizei,GLenum,GLenum,const void*);
void (WINE_GLAPI *p_glTextureSubImage1DEXT)(GLuint,GLenum,GLint,GLint,GLsizei,GLenum,GLenum,const void*);
@ -2857,7 +2927,11 @@ struct opengl_funcs
void (WINE_GLAPI *p_glViewportArrayv)(GLuint,GLsizei,const GLfloat*);
void (WINE_GLAPI *p_glViewportIndexedf)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat);
void (WINE_GLAPI *p_glViewportIndexedfv)(GLuint,const GLfloat*);
void (WINE_GLAPI *p_glViewportPositionWScaleNV)(GLuint,GLfloat,GLfloat);
void (WINE_GLAPI *p_glViewportSwizzleNV)(GLuint,GLenum,GLenum,GLenum,GLenum);
void (WINE_GLAPI *p_glWaitSemaphoreEXT)(GLuint,GLuint,const GLuint*,GLuint,const GLuint*,const GLenum*);
void (WINE_GLAPI *p_glWaitSync)(GLsync,GLbitfield,GLuint64);
void (WINE_GLAPI *p_glWaitVkSemaphoreNV)(GLuint64);
void (WINE_GLAPI *p_glWeightPathsNV)(GLuint,GLsizei,const GLuint*,const GLfloat*);
void (WINE_GLAPI *p_glWeightPointerARB)(GLint,GLenum,GLsizei,const void*);
void (WINE_GLAPI *p_glWeightbvARB)(GLint,const GLbyte*);
@ -2924,6 +2998,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glWindowPos4ivMESA)(const GLint*);
void (WINE_GLAPI *p_glWindowPos4sMESA)(GLshort,GLshort,GLshort,GLshort);
void (WINE_GLAPI *p_glWindowPos4svMESA)(const GLshort*);
void (WINE_GLAPI *p_glWindowRectanglesEXT)(GLenum,GLsizei,const GLint*);
void (WINE_GLAPI *p_glWriteMaskEXT)(GLuint,GLuint,GLenum,GLenum,GLenum,GLenum);
void* (WINE_GLAPI *p_wglAllocateMemoryNV)(GLsizei,GLfloat,GLfloat,GLfloat);
BOOL (WINE_GLAPI *p_wglBindTexImageARB)(struct wgl_pbuffer *,int);