wined3d: Make the shader parameter to shader_generate_main() const.

This commit is contained in:
Henri Verbeet 2011-07-11 22:04:33 +02:00 committed by Alexandre Julliard
parent 48881c0792
commit d67d7ebbcb
2 changed files with 3 additions and 3 deletions

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@ -1164,7 +1164,7 @@ void shader_dump_src_param(const struct wined3d_shader_src_param *param,
/* Shared code in order to generate the bulk of the shader string. /* Shared code in order to generate the bulk of the shader string.
* NOTE: A description of how to parse tokens can be found on MSDN. */ * NOTE: A description of how to parse tokens can be found on MSDN. */
void shader_generate_main(struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer, void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer,
const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx)
{ {
struct wined3d_device *device = shader->device; struct wined3d_device *device = shader->device;

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@ -2633,8 +2633,8 @@ void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN; const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps, unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
unsigned int max) DECLSPEC_HIDDEN; unsigned int max) DECLSPEC_HIDDEN;
void shader_generate_main(struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer, void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer,
const struct wined3d_shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN; const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN; BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type) static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)