diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 17a67043687..5384f3e57df 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -5685,6 +5685,27 @@ static void multistate_apply_3(DWORD state, IWineD3DStateBlockImpl *stateblock, stateblock->device->multistate_funcs[state][2](state, stateblock, context); } +static void prune_invalid_states(struct StateEntry *state_table, const struct wined3d_gl_info *gl_info) +{ + unsigned int start, last, i; + + start = STATE_TEXTURESTAGE(gl_info->limits.texture_stages, 0); + last = STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE); + for (i = start; i <= last; ++i) + { + state_table[i].representative = 0; + state_table[i].apply = state_undefined; + } + + start = STATE_TRANSFORM(WINED3DTS_TEXTURE0 + gl_info->limits.texture_stages); + last = STATE_TRANSFORM(WINED3DTS_TEXTURE0 + MAX_TEXTURES - 1); + for (i = start; i <= last; ++i) + { + state_table[i].representative = 0; + state_table[i].apply = state_undefined; + } +} + static void validate_state_table(struct StateEntry *state_table) { unsigned int i; @@ -5800,6 +5821,7 @@ HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_ } } + prune_invalid_states(StateTable, gl_info); validate_state_table(StateTable); return WINED3D_OK;