wined3d: Introduce wined3d_stateblock_set_render_state().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-10-03 19:38:04 -05:00 committed by Alexandre Julliard
parent 06909230c4
commit d66b8592fa
3 changed files with 18 additions and 0 deletions

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@ -1419,6 +1419,21 @@ void CDECL wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *
stateblock->changed.vertexDecl = TRUE;
}
void CDECL wined3d_stateblock_set_render_state(struct wined3d_stateblock *stateblock,
enum wined3d_render_state state, DWORD value)
{
TRACE("stateblock %p, state %s (%#x), value %#x.\n", stateblock, debug_d3drenderstate(state), state, value);
if (state > WINEHIGHEST_RENDER_STATE)
{
WARN("Unhandled render state %#x.\n", state);
return;
}
stateblock->stateblock_state.rs[state] = value;
stateblock->changed.renderState[state >> 5] |= 1u << (state & 0x1f);
}
static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
{
union

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@ -262,6 +262,7 @@
@ cdecl wined3d_stateblock_set_ps_consts_b(ptr long long ptr)
@ cdecl wined3d_stateblock_set_ps_consts_f(ptr long long ptr)
@ cdecl wined3d_stateblock_set_ps_consts_i(ptr long long ptr)
@ cdecl wined3d_stateblock_set_render_state(ptr long long)
@ cdecl wined3d_stateblock_set_vertex_declaration(ptr ptr)
@ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr)
@ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr)

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@ -2667,6 +2667,8 @@ HRESULT __cdecl wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *st
unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
HRESULT __cdecl wined3d_stateblock_set_ps_consts_i(struct wined3d_stateblock *stateblock,
unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
void __cdecl wined3d_stateblock_set_render_state(struct wined3d_stateblock *stateblock,
enum wined3d_render_state state, DWORD value);
void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
struct wined3d_vertex_declaration *declaration);
void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);