From d640018a3c1d5b6bc109891cc4acf894a6c4413a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Fri, 17 Jan 2014 13:27:18 +0100 Subject: [PATCH] wined3d: Only set SFLAG_DYNLOCK when map_binding = sysmem. All other map bindings are never freed. Setting SFLAG_DYNLOCK if map_binding != sysmem might only keep a heap memory allocation around (e.g. after device_reset) that is never used. --- dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 87de9e1879d..628a4a5b181 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3068,7 +3068,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface, * mapped regularly do not throw away the system memory copy. This avoids * the need to download the surface from OpenGL all the time. The surface * is still downloaded if the OpenGL texture is changed. */ - if (!(surface->flags & SFLAG_DYNLOCK)) + if (!(surface->flags & SFLAG_DYNLOCK) && surface->map_binding == WINED3D_LOCATION_SYSMEM) { if (++surface->lockCount > MAXLOCKCOUNT) {