diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index f91ff871081..d4de02f333f 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -6906,10 +6906,10 @@ static void arbfp_free_blit_shader(struct wine_rb_entry *entry, void *ctx) { struct arbfp_blit_desc *entry_arb = WINE_RB_ENTRY_VALUE(entry, struct arbfp_blit_desc, entry); const struct wined3d_gl_info *gl_info; - struct wined3d_context *context; + struct wined3d_context_gl *context_gl; - context = ctx; - gl_info = context->gl_info; + context_gl = ctx; + gl_info = context_gl->c.gl_info; GL_EXTCALL(glDeleteProgramsARB(1, &entry_arb->shader)); checkGLcall("glDeleteProgramsARB(1, &entry_arb->shader)"); @@ -6919,6 +6919,7 @@ static void arbfp_free_blit_shader(struct wine_rb_entry *entry, void *ctx) /* Context activation is done by the caller. */ static void arbfp_blitter_destroy(struct wined3d_blitter *blitter, struct wined3d_context *context) { + struct wined3d_context_gl *context_gl = wined3d_context_gl(context); const struct wined3d_gl_info *gl_info = context->gl_info; struct wined3d_arbfp_blitter *arbfp_blitter; struct wined3d_blitter *next; @@ -6928,7 +6929,7 @@ static void arbfp_blitter_destroy(struct wined3d_blitter *blitter, struct wined3 arbfp_blitter = CONTAINING_RECORD(blitter, struct wined3d_arbfp_blitter, blitter); - wine_rb_destroy(&arbfp_blitter->shaders, arbfp_free_blit_shader, context); + wine_rb_destroy(&arbfp_blitter->shaders, arbfp_free_blit_shader, context_gl); checkGLcall("Delete blit programs"); if (arbfp_blitter->palette_texture)