d3d12/tests: Add test for COM interfaces.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-02-14 12:35:53 +01:00 committed by Alexandre Julliard
parent 8d6f7ed292
commit d626aac6c0
4 changed files with 114 additions and 0 deletions

1
configure vendored
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@ -18590,6 +18590,7 @@ wine_fn_config_test dlls/d3d10core/tests d3d10core_test
wine_fn_config_dll d3d11 enable_d3d11 implib wine_fn_config_dll d3d11 enable_d3d11 implib
wine_fn_config_test dlls/d3d11/tests d3d11_test wine_fn_config_test dlls/d3d11/tests d3d11_test
wine_fn_config_dll d3d12 enable_d3d12 implib wine_fn_config_dll d3d12 enable_d3d12 implib
wine_fn_config_test dlls/d3d12/tests d3d12_test
wine_fn_config_dll d3d8 enable_d3d8 implib wine_fn_config_dll d3d8 enable_d3d8 implib
wine_fn_config_test dlls/d3d8/tests d3d8_test wine_fn_config_test dlls/d3d8/tests d3d8_test
wine_fn_config_dll d3d9 enable_d3d9 implib wine_fn_config_dll d3d9 enable_d3d9 implib

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@ -3069,6 +3069,7 @@ WINE_CONFIG_TEST(dlls/d3d10core/tests)
WINE_CONFIG_DLL(d3d11,,[implib]) WINE_CONFIG_DLL(d3d11,,[implib])
WINE_CONFIG_TEST(dlls/d3d11/tests) WINE_CONFIG_TEST(dlls/d3d11/tests)
WINE_CONFIG_DLL(d3d12,,[implib]) WINE_CONFIG_DLL(d3d12,,[implib])
WINE_CONFIG_TEST(dlls/d3d12/tests)
WINE_CONFIG_DLL(d3d8,,[implib]) WINE_CONFIG_DLL(d3d8,,[implib])
WINE_CONFIG_TEST(dlls/d3d8/tests) WINE_CONFIG_TEST(dlls/d3d8/tests)
WINE_CONFIG_DLL(d3d9,,[implib]) WINE_CONFIG_DLL(d3d9,,[implib])

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@ -0,0 +1,5 @@
TESTDLL = d3d12.dll
IMPORTS = d3d12
C_SRCS = \
d3d12.c

107
dlls/d3d12/tests/d3d12.c Normal file
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@ -0,0 +1,107 @@
/*
* Copyright 2017 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdlib.h>
#define COBJMACROS
#include "initguid.h"
#include "d3d12.h"
#include "dxgi1_6.h"
#include "wine/test.h"
static ID3D12Device *create_device(void)
{
ID3D12Device *device;
if (FAILED(D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device)))
return NULL;
return device;
}
#define check_interface(a, b, c) check_interface_(__LINE__, a, b, c)
static void check_interface_(unsigned int line, void *iface_ptr, REFIID iid, BOOL supported)
{
IUnknown *iface = iface_ptr;
HRESULT hr, expected_hr;
IUnknown *unk;
expected_hr = supported ? S_OK : E_NOINTERFACE;
hr = IUnknown_QueryInterface(iface, iid, (void **)&unk);
ok_(__FILE__, line)(hr == expected_hr, "Got hr %#x, expected %#x.\n", hr, expected_hr);
if (SUCCEEDED(hr))
IUnknown_Release(unk);
}
static void test_interfaces(void)
{
D3D12_COMMAND_QUEUE_DESC desc;
ID3D12CommandQueue *queue;
ID3D12Device *device;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
check_interface(device, &IID_ID3D12Object, TRUE);
check_interface(device, &IID_ID3D12DeviceChild, FALSE);
check_interface(device, &IID_ID3D12Pageable, FALSE);
check_interface(device, &IID_ID3D12Device, TRUE);
check_interface(device, &IID_IDXGIObject, FALSE);
check_interface(device, &IID_IDXGIDeviceSubObject, FALSE);
check_interface(device, &IID_IDXGIDevice, FALSE);
check_interface(device, &IID_IDXGIDevice1, FALSE);
check_interface(device, &IID_IDXGIDevice2, FALSE);
check_interface(device, &IID_IDXGIDevice3, FALSE);
check_interface(device, &IID_IDXGIDevice4, FALSE);
desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
desc.NodeMask = 0;
hr = ID3D12Device_CreateCommandQueue(device, &desc, &IID_ID3D12CommandQueue, (void **)&queue);
ok(hr == S_OK, "Failed to create command queue, hr %#x.\n", hr);
check_interface(queue, &IID_ID3D12Object, TRUE);
check_interface(queue, &IID_ID3D12DeviceChild, TRUE);
check_interface(queue, &IID_ID3D12Pageable, TRUE);
check_interface(queue, &IID_ID3D12CommandQueue, TRUE);
check_interface(queue, &IID_IDXGIObject, FALSE);
check_interface(queue, &IID_IDXGIDeviceSubObject, FALSE);
check_interface(queue, &IID_IDXGIDevice, FALSE);
check_interface(queue, &IID_IDXGIDevice1, FALSE);
check_interface(queue, &IID_IDXGIDevice2, FALSE);
check_interface(queue, &IID_IDXGIDevice3, FALSE);
check_interface(queue, &IID_IDXGIDevice4, FALSE);
refcount = ID3D12CommandQueue_Release(queue);
ok(!refcount, "Command queue has %u references left.\n", refcount);
refcount = ID3D12Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
START_TEST(d3d12)
{
test_interfaces();
}