d3d12/tests: Add test for COM interfaces.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -18590,6 +18590,7 @@ wine_fn_config_test dlls/d3d10core/tests d3d10core_test
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wine_fn_config_dll d3d11 enable_d3d11 implib
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wine_fn_config_test dlls/d3d11/tests d3d11_test
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wine_fn_config_dll d3d12 enable_d3d12 implib
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wine_fn_config_test dlls/d3d12/tests d3d12_test
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wine_fn_config_dll d3d8 enable_d3d8 implib
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wine_fn_config_test dlls/d3d8/tests d3d8_test
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wine_fn_config_dll d3d9 enable_d3d9 implib
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@ -3069,6 +3069,7 @@ WINE_CONFIG_TEST(dlls/d3d10core/tests)
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WINE_CONFIG_DLL(d3d11,,[implib])
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WINE_CONFIG_TEST(dlls/d3d11/tests)
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WINE_CONFIG_DLL(d3d12,,[implib])
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WINE_CONFIG_TEST(dlls/d3d12/tests)
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WINE_CONFIG_DLL(d3d8,,[implib])
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WINE_CONFIG_TEST(dlls/d3d8/tests)
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WINE_CONFIG_DLL(d3d9,,[implib])
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@ -0,0 +1,5 @@
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TESTDLL = d3d12.dll
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IMPORTS = d3d12
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C_SRCS = \
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d3d12.c
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@ -0,0 +1,107 @@
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/*
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* Copyright 2017 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <stdlib.h>
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#define COBJMACROS
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#include "initguid.h"
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#include "d3d12.h"
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#include "dxgi1_6.h"
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#include "wine/test.h"
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static ID3D12Device *create_device(void)
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{
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ID3D12Device *device;
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if (FAILED(D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device)))
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return NULL;
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return device;
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}
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#define check_interface(a, b, c) check_interface_(__LINE__, a, b, c)
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static void check_interface_(unsigned int line, void *iface_ptr, REFIID iid, BOOL supported)
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{
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IUnknown *iface = iface_ptr;
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HRESULT hr, expected_hr;
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IUnknown *unk;
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expected_hr = supported ? S_OK : E_NOINTERFACE;
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hr = IUnknown_QueryInterface(iface, iid, (void **)&unk);
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ok_(__FILE__, line)(hr == expected_hr, "Got hr %#x, expected %#x.\n", hr, expected_hr);
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if (SUCCEEDED(hr))
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IUnknown_Release(unk);
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}
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static void test_interfaces(void)
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{
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D3D12_COMMAND_QUEUE_DESC desc;
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ID3D12CommandQueue *queue;
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ID3D12Device *device;
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ULONG refcount;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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check_interface(device, &IID_ID3D12Object, TRUE);
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check_interface(device, &IID_ID3D12DeviceChild, FALSE);
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check_interface(device, &IID_ID3D12Pageable, FALSE);
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check_interface(device, &IID_ID3D12Device, TRUE);
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check_interface(device, &IID_IDXGIObject, FALSE);
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check_interface(device, &IID_IDXGIDeviceSubObject, FALSE);
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check_interface(device, &IID_IDXGIDevice, FALSE);
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check_interface(device, &IID_IDXGIDevice1, FALSE);
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check_interface(device, &IID_IDXGIDevice2, FALSE);
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check_interface(device, &IID_IDXGIDevice3, FALSE);
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check_interface(device, &IID_IDXGIDevice4, FALSE);
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desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
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desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
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desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
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desc.NodeMask = 0;
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hr = ID3D12Device_CreateCommandQueue(device, &desc, &IID_ID3D12CommandQueue, (void **)&queue);
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ok(hr == S_OK, "Failed to create command queue, hr %#x.\n", hr);
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check_interface(queue, &IID_ID3D12Object, TRUE);
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check_interface(queue, &IID_ID3D12DeviceChild, TRUE);
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check_interface(queue, &IID_ID3D12Pageable, TRUE);
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check_interface(queue, &IID_ID3D12CommandQueue, TRUE);
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check_interface(queue, &IID_IDXGIObject, FALSE);
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check_interface(queue, &IID_IDXGIDeviceSubObject, FALSE);
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check_interface(queue, &IID_IDXGIDevice, FALSE);
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check_interface(queue, &IID_IDXGIDevice1, FALSE);
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check_interface(queue, &IID_IDXGIDevice2, FALSE);
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check_interface(queue, &IID_IDXGIDevice3, FALSE);
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check_interface(queue, &IID_IDXGIDevice4, FALSE);
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refcount = ID3D12CommandQueue_Release(queue);
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ok(!refcount, "Command queue has %u references left.\n", refcount);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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START_TEST(d3d12)
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{
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test_interfaces();
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}
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