wined3d: wined3d_device_get_render_state() never fails.
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@ -1475,7 +1475,6 @@ static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface,
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D3DRENDERSTATETYPE state, DWORD *value)
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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HRESULT hr;
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TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
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@ -1483,15 +1482,15 @@ static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface,
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switch (state)
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{
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case D3DRS_ZBIAS:
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hr = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
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*value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS);
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break;
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default:
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hr = wined3d_device_get_render_state(device->wined3d_device, state, value);
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*value = wined3d_device_get_render_state(device->wined3d_device, state);
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}
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface)
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@ -1533,15 +1533,14 @@ static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
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D3DRENDERSTATETYPE state, DWORD *value)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
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wined3d_mutex_lock();
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hr = wined3d_device_get_render_state(device->wined3d_device, state, value);
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*value = wined3d_device_get_render_state(device->wined3d_device, state);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
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@ -2331,7 +2331,8 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
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break;
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case D3DRENDERSTATE_ZBIAS:
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hr = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
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*value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS);
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hr = D3D_OK;
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break;
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default:
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@ -2342,7 +2343,8 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
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hr = E_NOTIMPL;
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break;
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}
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hr = wined3d_device_get_render_state(device->wined3d_device, state, value);
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*value = wined3d_device_get_render_state(device->wined3d_device, state);
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hr = D3D_OK;
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}
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wined3d_mutex_unlock();
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@ -339,7 +339,7 @@ static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7
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* the vertex ops
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*/
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doClip = !!(vertex_op & D3DVOP_CLIP);
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wined3d_device_get_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, (DWORD *)&oldClip);
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oldClip = wined3d_device_get_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING);
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if (doClip != oldClip)
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wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, doClip);
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@ -2341,14 +2341,11 @@ void CDECL wined3d_device_set_render_state(struct wined3d_device *device,
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device_invalidate_state(device, STATE_RENDER(state));
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}
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HRESULT CDECL wined3d_device_get_render_state(const struct wined3d_device *device,
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enum wined3d_render_state state, DWORD *value)
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DWORD CDECL wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state)
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{
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TRACE("device %p, state %s (%#x), value %p.\n", device, debug_d3drenderstate(state), state, value);
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TRACE("device %p, state %s (%#x).\n", device, debug_d3drenderstate(state), state);
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*value = device->stateBlock->state.render_states[state];
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return WINED3D_OK;
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return device->stateBlock->state.render_states[state];
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}
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HRESULT CDECL wined3d_device_set_sampler_state(struct wined3d_device *device,
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@ -75,7 +75,7 @@
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@ cdecl wined3d_device_get_ps_consts_f(ptr long ptr long)
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@ cdecl wined3d_device_get_ps_consts_i(ptr long ptr long)
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@ cdecl wined3d_device_get_raster_status(ptr long ptr)
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@ cdecl wined3d_device_get_render_state(ptr long ptr)
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@ cdecl wined3d_device_get_render_state(ptr long)
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@ cdecl wined3d_device_get_render_target(ptr long ptr)
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@ cdecl wined3d_device_get_sampler_state(ptr long long ptr)
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@ cdecl wined3d_device_get_scissor_rect(ptr ptr)
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@ -2142,8 +2142,7 @@ HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *devi
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UINT start_register, int *constants, UINT vector4i_count);
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HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
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UINT swapchain_idx, struct wined3d_raster_status *raster_status);
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HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *device,
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enum wined3d_render_state state, DWORD *value);
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DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
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HRESULT __cdecl wined3d_device_get_render_target(const struct wined3d_device *device,
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UINT render_target_idx, struct wined3d_surface **render_target);
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HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
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