wined3d: Rename IWineD3DDeviceImpl_UpdateVolume() to device_update_volume().
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@ -4282,7 +4282,7 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive_strided(struct wined3d_devic
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}
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/* This is a helper function for UpdateTexture, there is no UpdateVolume method in D3D. */
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static HRESULT IWineD3DDeviceImpl_UpdateVolume(struct wined3d_device *device,
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static HRESULT device_update_volume(struct wined3d_device *device,
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struct wined3d_volume *src_volume, struct wined3d_volume *dst_volume)
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{
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WINED3DLOCKED_BOX src;
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@ -4400,12 +4400,12 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
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{
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for (i = 0; i < level_count; ++i)
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{
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hr = IWineD3DDeviceImpl_UpdateVolume(device,
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hr = device_update_volume(device,
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volume_from_resource(wined3d_texture_get_sub_resource(src_texture, i)),
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volume_from_resource(wined3d_texture_get_sub_resource(dst_texture, i)));
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if (FAILED(hr))
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{
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WARN("IWineD3DDeviceImpl_UpdateVolume failed, hr %#x.\n", hr);
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WARN("Failed to update volume, hr %#x.\n", hr);
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return hr;
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}
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}
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