wined3d: Make the target parameter to is_full_clear() const.
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@ -581,7 +581,7 @@ void device_switch_onscreen_ds(struct wined3d_device *device,
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wined3d_surface_incref(device->onscreen_depth_stencil);
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}
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static BOOL is_full_clear(struct wined3d_surface *target, const RECT *draw_rect, const RECT *clear_rect)
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static BOOL is_full_clear(const struct wined3d_surface *target, const RECT *draw_rect, const RECT *clear_rect)
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{
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/* partial draw rect */
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if (draw_rect->left || draw_rect->top
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