gdi32: Use NtGdiTransformPoints for DPtoLP.
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1147,6 +1147,14 @@ INT WINAPI SetMetaRgn( HDC hdc )
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return NtGdiSetMetaRgn( hdc );
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}
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/***********************************************************************
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* DPtoLP (GDI32.@)
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*/
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BOOL WINAPI DPtoLP( HDC hdc, POINT *points, INT count )
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{
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return NtGdiTransformPoints( hdc, points, points, count, NtGdiDPtoLP );
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}
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/***********************************************************************
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* GdiSetPixelFormat (GDI32.@)
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*/
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@ -332,16 +332,39 @@ BOOL dp_to_lp( DC *dc, POINT *points, INT count )
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}
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/***********************************************************************
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* DPtoLP (GDI32.@)
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* NtGdiTransformPoints (win32u.@)
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*/
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BOOL WINAPI DPtoLP( HDC hdc, POINT *points, INT count )
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BOOL WINAPI NtGdiTransformPoints( HDC hdc, const POINT *points_in, POINT *points_out,
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INT count, UINT mode )
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{
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DC * dc = get_dc_ptr( hdc );
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BOOL ret;
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DC *dc = get_dc_ptr( hdc );
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int i = 0;
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BOOL ret = FALSE;
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if (!dc) return FALSE;
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ret = dp_to_lp( dc, points, count );
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switch (mode)
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{
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case NtGdiDPtoLP:
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if (!dc->vport2WorldValid) break;
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for (i = 0; i < count; i++)
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{
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double x = points_in[i].x;
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double y = points_in[i].y;
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points_out[i].x = floor( x * dc->xformVport2World.eM11 +
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y * dc->xformVport2World.eM21 +
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dc->xformVport2World.eDx + 0.5 );
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points_out[i].y = floor( x * dc->xformVport2World.eM12 +
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y * dc->xformVport2World.eM22 +
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dc->xformVport2World.eDy + 0.5 );
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}
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ret = TRUE;
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break;
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default:
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WARN( "invalid mode %x\n", mode );
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break;
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}
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release_dc_ptr( dc );
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return ret;
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@ -93,6 +93,12 @@ enum
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NtGdiPolyPolygonRgn,
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};
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enum
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{
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NtGdiLPtoDP,
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NtGdiDPtoLP,
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};
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/* structs not compatible with native Windows */
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#ifdef __WINESRC__
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@ -251,7 +257,8 @@ INT WINAPI NtGdiStartDoc( HDC hdc, const DOCINFOW *doc );
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INT WINAPI NtGdiStartPage( HDC hdc );
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BOOL WINAPI NtGdiStrokePath( HDC hdc );
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BOOL WINAPI NtGdiStrokeAndFillPath( HDC hdc );
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BOOL WINAPI NtGdiTransformPoints( HDC hdc, POINT *points, INT count, UINT mode );
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BOOL WINAPI NtGdiTransformPoints( HDC hdc, const POINT *points_in, POINT *points_out,
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INT count, UINT mode );
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BOOL WINAPI NtGdiUnrealizeObject( HGDIOBJ obj );
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BOOL WINAPI NtGdiWidenPath( HDC hdc );
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