wined3d: Recognize the SM4 dcl_maxOutputVertexCount opcode.
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@ -5099,6 +5099,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_CRS */ shader_hw_map2gl,
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/* WINED3DSIH_CUT */ NULL,
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/* WINED3DSIH_DCL */ shader_hw_nop,
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/* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop,
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/* WINED3DSIH_DEF */ shader_hw_nop,
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/* WINED3DSIH_DEFB */ shader_hw_nop,
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/* WINED3DSIH_DEFI */ shader_hw_nop,
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@ -5031,6 +5031,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_CRS */ shader_glsl_cross,
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/* WINED3DSIH_CUT */ NULL,
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/* WINED3DSIH_DCL */ shader_glsl_nop,
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/* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop,
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/* WINED3DSIH_DEF */ shader_glsl_nop,
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/* WINED3DSIH_DEFB */ shader_glsl_nop,
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/* WINED3DSIH_DEFI */ shader_glsl_nop,
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@ -50,6 +50,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_CRS */ "crs",
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/* WINED3DSIH_CUT */ "cut",
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/* WINED3DSIH_DCL */ "dcl",
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/* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount",
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/* WINED3DSIH_DEF */ "def",
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/* WINED3DSIH_DEFB */ "defb",
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/* WINED3DSIH_DEFI */ "defi",
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@ -1321,6 +1322,10 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
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TRACE(" ");
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shader_dump_dst_param(&ins.declaration.semantic.reg, &shader_version);
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT)
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{
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TRACE("%s %u", shader_opcode_names[ins.handler_idx], ins.declaration.count);
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}
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else if (ins.handler_idx == WINED3DSIH_DEF)
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{
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TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(ins.dst[0].reg.type, ins.dst[0].reg.idx),
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@ -98,6 +98,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_USHR = 0x55,
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WINED3D_SM4_OP_UTOF = 0x56,
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WINED3D_SM4_OP_XOR = 0x57,
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WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
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};
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enum wined3d_sm4_register_type
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@ -199,6 +200,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "U", "UU"},
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{WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "F", "U"},
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{WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "U", "UU"},
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{WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""},
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};
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static const enum wined3d_shader_register_type register_type_table[] =
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@ -534,6 +536,12 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
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FIXME("Skipping modifier 0x%08x.\n", modifier);
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}
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if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT)
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{
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ins->declaration.count = *p++;
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}
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else
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{
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for (i = 0; i < ins->dst_count; ++i)
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{
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shader_sm4_read_dst_param(priv, &p, map_data_type(opcode_info->dst_info[i]),
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@ -546,6 +554,7 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
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&priv->src_param[i], &priv->src_rel_addr[i]);
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}
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}
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}
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static void shader_sm4_read_comment(const DWORD **ptr, const char **comment, UINT *comment_size)
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{
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@ -439,6 +439,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_CRS,
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WINED3DSIH_CUT,
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WINED3DSIH_DCL,
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WINED3DSIH_DCL_VERTICES_OUT,
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WINED3DSIH_DEF,
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WINED3DSIH_DEFB,
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WINED3DSIH_DEFI,
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@ -666,6 +667,7 @@ struct wined3d_shader_instruction
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union
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{
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struct wined3d_shader_semantic semantic;
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UINT count;
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} declaration;
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};
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