wined3d: Recognize the SM4 dcl_maxOutputVertexCount opcode.

This commit is contained in:
Henri Verbeet 2012-09-17 12:22:23 +02:00 committed by Alexandre Julliard
parent 0a17173bc2
commit d574d639a4
5 changed files with 438 additions and 420 deletions

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@ -5099,6 +5099,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_CRS */ shader_hw_map2gl, /* WINED3DSIH_CRS */ shader_hw_map2gl,
/* WINED3DSIH_CUT */ NULL, /* WINED3DSIH_CUT */ NULL,
/* WINED3DSIH_DCL */ shader_hw_nop, /* WINED3DSIH_DCL */ shader_hw_nop,
/* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop,
/* WINED3DSIH_DEF */ shader_hw_nop, /* WINED3DSIH_DEF */ shader_hw_nop,
/* WINED3DSIH_DEFB */ shader_hw_nop, /* WINED3DSIH_DEFB */ shader_hw_nop,
/* WINED3DSIH_DEFI */ shader_hw_nop, /* WINED3DSIH_DEFI */ shader_hw_nop,

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@ -5031,6 +5031,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_CRS */ shader_glsl_cross, /* WINED3DSIH_CRS */ shader_glsl_cross,
/* WINED3DSIH_CUT */ NULL, /* WINED3DSIH_CUT */ NULL,
/* WINED3DSIH_DCL */ shader_glsl_nop, /* WINED3DSIH_DCL */ shader_glsl_nop,
/* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop,
/* WINED3DSIH_DEF */ shader_glsl_nop, /* WINED3DSIH_DEF */ shader_glsl_nop,
/* WINED3DSIH_DEFB */ shader_glsl_nop, /* WINED3DSIH_DEFB */ shader_glsl_nop,
/* WINED3DSIH_DEFI */ shader_glsl_nop, /* WINED3DSIH_DEFI */ shader_glsl_nop,

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@ -50,6 +50,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_CRS */ "crs", /* WINED3DSIH_CRS */ "crs",
/* WINED3DSIH_CUT */ "cut", /* WINED3DSIH_CUT */ "cut",
/* WINED3DSIH_DCL */ "dcl", /* WINED3DSIH_DCL */ "dcl",
/* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount",
/* WINED3DSIH_DEF */ "def", /* WINED3DSIH_DEF */ "def",
/* WINED3DSIH_DEFB */ "defb", /* WINED3DSIH_DEFB */ "defb",
/* WINED3DSIH_DEFI */ "defi", /* WINED3DSIH_DEFI */ "defi",
@ -1321,6 +1322,10 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
TRACE(" "); TRACE(" ");
shader_dump_dst_param(&ins.declaration.semantic.reg, &shader_version); shader_dump_dst_param(&ins.declaration.semantic.reg, &shader_version);
} }
else if (ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT)
{
TRACE("%s %u", shader_opcode_names[ins.handler_idx], ins.declaration.count);
}
else if (ins.handler_idx == WINED3DSIH_DEF) else if (ins.handler_idx == WINED3DSIH_DEF)
{ {
TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(ins.dst[0].reg.type, ins.dst[0].reg.idx), TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(ins.dst[0].reg.type, ins.dst[0].reg.idx),

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@ -98,6 +98,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_USHR = 0x55, WINED3D_SM4_OP_USHR = 0x55,
WINED3D_SM4_OP_UTOF = 0x56, WINED3D_SM4_OP_UTOF = 0x56,
WINED3D_SM4_OP_XOR = 0x57, WINED3D_SM4_OP_XOR = 0x57,
WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
}; };
enum wined3d_sm4_register_type enum wined3d_sm4_register_type
@ -199,6 +200,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "U", "UU"}, {WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "U", "UU"},
{WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "F", "U"}, {WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "F", "U"},
{WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "U", "UU"}, {WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "U", "UU"},
{WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""},
}; };
static const enum wined3d_shader_register_type register_type_table[] = static const enum wined3d_shader_register_type register_type_table[] =
@ -534,6 +536,12 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
FIXME("Skipping modifier 0x%08x.\n", modifier); FIXME("Skipping modifier 0x%08x.\n", modifier);
} }
if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT)
{
ins->declaration.count = *p++;
}
else
{
for (i = 0; i < ins->dst_count; ++i) for (i = 0; i < ins->dst_count; ++i)
{ {
shader_sm4_read_dst_param(priv, &p, map_data_type(opcode_info->dst_info[i]), shader_sm4_read_dst_param(priv, &p, map_data_type(opcode_info->dst_info[i]),
@ -546,6 +554,7 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
&priv->src_param[i], &priv->src_rel_addr[i]); &priv->src_param[i], &priv->src_rel_addr[i]);
} }
} }
}
static void shader_sm4_read_comment(const DWORD **ptr, const char **comment, UINT *comment_size) static void shader_sm4_read_comment(const DWORD **ptr, const char **comment, UINT *comment_size)
{ {

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@ -439,6 +439,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_CRS, WINED3DSIH_CRS,
WINED3DSIH_CUT, WINED3DSIH_CUT,
WINED3DSIH_DCL, WINED3DSIH_DCL,
WINED3DSIH_DCL_VERTICES_OUT,
WINED3DSIH_DEF, WINED3DSIH_DEF,
WINED3DSIH_DEFB, WINED3DSIH_DEFB,
WINED3DSIH_DEFI, WINED3DSIH_DEFI,
@ -666,6 +667,7 @@ struct wined3d_shader_instruction
union union
{ {
struct wined3d_shader_semantic semantic; struct wined3d_shader_semantic semantic;
UINT count;
} declaration; } declaration;
}; };