ddraw: Use hr_ddraw_from_wined3d() in ddraw_surface_create().
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7052c87358
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d56b7c2016
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@ -5698,7 +5698,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
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{
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ERR("Failed to get display mode, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, texture);
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return hr;
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return hr_ddraw_from_wined3d(hr);
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}
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/* No pixelformat given? Use the current screen format. */
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@ -5757,7 +5757,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
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{
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ERR("Failed to reset device.\n");
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HeapFree(GetProcessHeap(), 0, texture);
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return hr;
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return hr_ddraw_from_wined3d(hr);
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}
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}
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}
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@ -5906,18 +5906,8 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
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WINED3D_SURFACE_PIN_SYSMEM, texture, &ddraw_texture_wined3d_parent_ops, &wined3d_texture)))
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{
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WARN("Failed to create wined3d texture, hr %#x.\n", hr);
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switch (hr)
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{
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case WINED3DERR_INVALIDCALL:
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hr = DDERR_INVALIDPARAMS;
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break;
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default:
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FIXME("Unexpected wined3d error %#x.\n", hr);
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break;
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}
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HeapFree(GetProcessHeap(), 0, texture);
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return hr;
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return hr_ddraw_from_wined3d(hr);
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}
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resource = wined3d_texture_get_sub_resource(wined3d_texture, 0);
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@ -6006,6 +5996,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
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WINED3D_SURFACE_PIN_SYSMEM, texture, &ddraw_texture_wined3d_parent_ops, &wined3d_texture)))
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{
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HeapFree(GetProcessHeap(), 0, texture);
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hr = hr_ddraw_from_wined3d(hr);
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goto fail;
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}
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