ddraw: Handle stateblocks in d3d_device7_SetTexture().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-10-24 13:43:10 -05:00 committed by Alexandre Julliard
parent 6f97c24b6e
commit d4cfa070cb
1 changed files with 3 additions and 1 deletions

View File

@ -4811,7 +4811,9 @@ static HRESULT d3d_device7_SetTexture(IDirect3DDevice7 *iface,
wined3d_texture = surf->wined3d_texture;
wined3d_mutex_lock();
wined3d_device_set_texture(device->wined3d_device, stage, wined3d_texture);
wined3d_stateblock_set_texture(device->update_state, stage, wined3d_texture);
if (!device->recording)
wined3d_device_set_texture(device->wined3d_device, stage, wined3d_texture);
wined3d_mutex_unlock();
return D3D_OK;