From d4c3bf9d795b4c92d4d69b035142863eda6856f6 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Mon, 22 Nov 2021 18:14:46 -0600 Subject: [PATCH] wined3d: Respect the BO buffer offset in wined3d_buffer_gl_download_ranges(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/buffer.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index cd277433c91..e5bc4c92e6b 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1412,8 +1412,8 @@ static void wined3d_buffer_gl_download_ranges(struct wined3d_buffer *buffer, str while (range_count--) { range = &ranges[range_count]; - GL_EXTCALL(glGetBufferSubData(bo_gl->binding, - range->offset, range->size, (BYTE *)data + range->offset - data_offset)); + GL_EXTCALL(glGetBufferSubData(bo_gl->binding, bo_gl->b.buffer_offset + range->offset, + range->size, (BYTE *)data + range->offset - data_offset)); } checkGLcall("buffer download"); }