d3d8/tests: Use ULONG instead of unsigned long.
This commit is contained in:
parent
b8e1b138bc
commit
d4c2a387c8
|
@ -256,7 +256,7 @@ static void test_lockrect_invalid(IDirect3DDevice8 *device)
|
||||||
IDirect3DSurface8_Release(surface);
|
IDirect3DSurface8_Release(surface);
|
||||||
}
|
}
|
||||||
|
|
||||||
static unsigned long getref(IUnknown *iface)
|
static ULONG getref(IUnknown *iface)
|
||||||
{
|
{
|
||||||
IUnknown_AddRef(iface);
|
IUnknown_AddRef(iface);
|
||||||
return IUnknown_Release(iface);
|
return IUnknown_Release(iface);
|
||||||
|
|
Loading…
Reference in New Issue