d3d8: Make use of wined3d_texture_unmap in d3d8_volume_UnlockBox.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
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@ -167,7 +167,7 @@ static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface)
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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hr = wined3d_volume_unmap(volume->wined3d_volume);
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hr = wined3d_texture_unmap(volume->wined3d_texture, volume->sub_resource_idx);
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wined3d_mutex_unlock();
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return hr;
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