wined3d: Use the texture dimension helpers in surface_create_dib_section().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -390,7 +390,7 @@ HRESULT surface_create_dib_section(struct wined3d_surface *surface)
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b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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wined3d_texture_get_pitch(texture, surface->texture_level, &row_pitch, &slice_pitch);
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b_info->bmiHeader.biWidth = row_pitch / format->byte_count;
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b_info->bmiHeader.biHeight = 0 - surface->resource.height;
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b_info->bmiHeader.biHeight = 0 - wined3d_texture_get_level_height(texture, surface->texture_level);
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b_info->bmiHeader.biSizeImage = slice_pitch;
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b_info->bmiHeader.biPlanes = 1;
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b_info->bmiHeader.biBitCount = format->byte_count * 8;
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