From d48a0bc4274d491f252ee5b89ff3557ea7f8b1ce Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 12 Oct 2012 13:03:54 +0200 Subject: [PATCH] wined3d: Implement WINED3DSIH_FTOI in the GLSL shader backend. --- dlls/wined3d/glsl_shader.c | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index e4f9477e61a..2ac51b2076e 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2543,6 +2543,23 @@ static void shader_glsl_expp(const struct wined3d_shader_instruction *ins) } } +static void shader_glsl_to_int(const struct wined3d_shader_instruction *ins) +{ + struct wined3d_shader_buffer *buffer = ins->ctx->buffer; + struct glsl_src_param src_param; + unsigned int mask_size; + DWORD write_mask; + + write_mask = shader_glsl_append_dst(buffer, ins); + mask_size = shader_glsl_get_write_mask_size(write_mask); + shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param); + + if (mask_size > 1) + shader_addline(buffer, "ivec%u(%s));\n", mask_size, src_param.param_str); + else + shader_addline(buffer, "int(%s));\n", src_param.param_str); +} + /** Process the RCP (reciprocal or inverse) opcode in GLSL (dst = 1 / src) */ static void shader_glsl_rcp(const struct wined3d_shader_instruction *ins) { @@ -5277,7 +5294,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_EXP */ shader_glsl_map2gl, /* WINED3DSIH_EXPP */ shader_glsl_expp, /* WINED3DSIH_FRC */ shader_glsl_map2gl, - /* WINED3DSIH_FTOI */ NULL, + /* WINED3DSIH_FTOI */ shader_glsl_to_int, /* WINED3DSIH_GE */ shader_glsl_relop, /* WINED3DSIH_IADD */ shader_glsl_binop, /* WINED3DSIH_IEQ */ NULL,