wined3d: Beware of double negations.
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07e835fffb
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@ -1325,6 +1325,29 @@ static void pshader_hw_bem(const struct wined3d_shader_instruction *ins)
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shader_addline(buffer, "ADD %s, %s, TC;\n", dst_name, src_name[0]);
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}
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static DWORD negate_modifiers(DWORD mod, char *extra_char)
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{
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*extra_char = ' ';
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switch(mod)
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{
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case WINED3DSPSM_NONE: return WINED3DSPSM_NEG;
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case WINED3DSPSM_NEG: return WINED3DSPSM_NONE;
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case WINED3DSPSM_BIAS: return WINED3DSPSM_BIASNEG;
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case WINED3DSPSM_BIASNEG: return WINED3DSPSM_BIAS;
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case WINED3DSPSM_SIGN: return WINED3DSPSM_SIGNNEG;
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case WINED3DSPSM_SIGNNEG: return WINED3DSPSM_SIGN;
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case WINED3DSPSM_COMP: *extra_char = '-'; return WINED3DSPSM_COMP;
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case WINED3DSPSM_X2: return WINED3DSPSM_X2NEG;
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case WINED3DSPSM_X2NEG: return WINED3DSPSM_X2;
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case WINED3DSPSM_DZ: *extra_char = '-'; return WINED3DSPSM_DZ;
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case WINED3DSPSM_DW: *extra_char = '-'; return WINED3DSPSM_DW;
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case WINED3DSPSM_ABS: return WINED3DSPSM_ABSNEG;
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case WINED3DSPSM_ABSNEG: return WINED3DSPSM_ABS;
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}
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FIXME("Unknown modifier %u\n", mod);
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return mod;
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}
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static void pshader_hw_cnd(const struct wined3d_shader_instruction *ins)
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{
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const struct wined3d_shader_dst_param *dst = &ins->dst[0];
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@ -1343,9 +1366,15 @@ static void pshader_hw_cnd(const struct wined3d_shader_instruction *ins)
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{
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shader_addline(buffer, "MOV%s %s, %s;\n", shader_arb_get_modifier(ins), dst_name, src_name[1]);
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} else {
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shader_arb_get_src_param(ins, &ins->src[0], 0, src_name[0]);
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struct wined3d_shader_src_param src0_copy = ins->src[0];
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char extra_neg;
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/* src0 may have a negate srcmod set, so we can't blindly add "-" to the name */
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src0_copy.modifiers = negate_modifiers(src0_copy.modifiers, &extra_neg);
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shader_arb_get_src_param(ins, &src0_copy, 0, src_name[0]);
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shader_arb_get_src_param(ins, &ins->src[2], 2, src_name[2]);
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shader_addline(buffer, "ADD TA, -%s, coefdiv.x;\n", src_name[0]);
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shader_addline(buffer, "ADD TA, %c%s, coefdiv.x;\n", extra_neg, src_name[0]);
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/* No modifiers supported on CMP */
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shader_addline(buffer, "CMP %s, TA, %s, %s;\n", dst_name, src_name[1], src_name[2]);
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