wined3d: Vertexdeclaration fix.
In the old d3d8 code SetVertexShader stored the so called vertex declaration in the stateblock. In case of WineD3D this isn't done which breaks the drawPrimitive code. This patch stores the vertex declaration again in the stateblock which fixes Age Of Mythology.
This commit is contained in:
parent
93676b10c6
commit
d4836e1ce1
|
@ -4046,6 +4046,11 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShader(IWineD3DDevice *iface, IWineD3
|
|||
IWineD3DVertexShader_Release(oldShader);
|
||||
}
|
||||
|
||||
if (pShader != NULL && ((IWineD3DVertexShaderImpl *)pShader)->vertexDeclaration != NULL) {
|
||||
TRACE("(%p) : setting vertexDeclaration(%p)\n", This, ((IWineD3DVertexShaderImpl *)pShader)->vertexDeclaration);
|
||||
IWineD3DDevice_SetVertexDeclaration(iface, ((IWineD3DVertexShaderImpl *)pShader)->vertexDeclaration);
|
||||
}
|
||||
|
||||
TRACE("(%p) : setting pShader(%p)\n", This, pShader);
|
||||
/**
|
||||
* TODO: merge HAL shaders context switching from prototype
|
||||
|
|
Loading…
Reference in New Issue