direct3d: Remove misspelled constants as they exist correctly spelled.
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@ -202,7 +202,7 @@ static void lighting_test(IDirect3DDevice8 *device)
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ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState returned %s\n", DXGetErrorString8(hr));
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);
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ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState failed with %s\n", DXGetErrorString8(hr));
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLED_RED | D3DCOLORWRITEENABLED_GREEN | D3DCOLORWRITEENABLED_BLUE);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE);
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ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState failed with %s\n", DXGetErrorString8(hr));
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hr = IDirect3DDevice8_SetVertexShader(device, fvf);
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@ -204,7 +204,7 @@ static void lighting_test(IDirect3DDevice9 *device)
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLED_RED | D3DCOLORWRITEENABLED_GREEN | D3DCOLORWRITEENABLED_BLUE);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_SetFVF(device, fvf);
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@ -40,11 +40,6 @@
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#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
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#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
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#define D3DCOLORWRITEENABLED_RED 1
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#define D3DCOLORWRITEENABLED_GREEN 2
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#define D3DCOLORWRITEENABLED_BLUE 4
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#define D3DCOLORWRITEENABLED_ALPHA 8
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#define D3DCS_LEFT 0x001
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#define D3DCS_RIGHT 0x002
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#define D3DCS_TOP 0x004
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@ -42,11 +42,6 @@
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#define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
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#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
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#define D3DCOLORWRITEENABLED_RED 1
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#define D3DCOLORWRITEENABLED_GREEN 2
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#define D3DCOLORWRITEENABLED_BLUE 4
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#define D3DCOLORWRITEENABLED_ALPHA 8
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#define D3DCS_LEFT 0x001L
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#define D3DCS_RIGHT 0x002L
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#define D3DCS_TOP 0x004L
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