wineps: Fall through to the null driver for Polyline and Polygon.
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@ -350,15 +350,6 @@ BOOL PSDRV_PolyPolyline( PHYSDEV dev, const POINT* pts, const DWORD* counts, DWO
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}
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/***********************************************************************
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* PSDRV_Polyline
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*/
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BOOL PSDRV_Polyline( PHYSDEV dev, const POINT* pt, INT count )
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{
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return PSDRV_PolyPolyline( dev, pt, (LPDWORD) &count, 1 );
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}
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/***********************************************************************
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* PSDRV_PolyPolygon
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*/
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@ -401,15 +392,6 @@ BOOL PSDRV_PolyPolygon( PHYSDEV dev, const POINT* pts, const INT* counts, UINT p
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}
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/***********************************************************************
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* PSDRV_Polygon
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*/
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BOOL PSDRV_Polygon( PHYSDEV dev, const POINT* pt, INT count )
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{
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return PSDRV_PolyPolygon( dev, pt, &count, 1 );
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}
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/***********************************************************************
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* PSDRV_PolyBezier
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*/
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@ -897,8 +897,8 @@ static const struct gdi_dc_funcs psdrv_funcs =
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NULL, /* pPolyDraw */
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PSDRV_PolyPolygon, /* pPolyPolygon */
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PSDRV_PolyPolyline, /* pPolyPolyline */
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PSDRV_Polygon, /* pPolygon */
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PSDRV_Polyline, /* pPolyline */
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NULL, /* pPolygon */
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NULL, /* pPolyline */
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NULL, /* pPolylineTo */
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PSDRV_PutImage, /* pPutImage */
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NULL, /* pRealizeDefaultPalette */
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@ -450,8 +450,6 @@ extern BOOL PSDRV_PolyBezier( PHYSDEV dev, const POINT *pts, DWORD count ) DECLS
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extern BOOL PSDRV_PolyBezierTo( PHYSDEV dev, const POINT *pts, DWORD count ) DECLSPEC_HIDDEN;
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extern BOOL PSDRV_PolyPolygon( PHYSDEV dev, const POINT* pts, const INT* counts, UINT polygons ) DECLSPEC_HIDDEN;
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extern BOOL PSDRV_PolyPolyline( PHYSDEV dev, const POINT* pts, const DWORD* counts, DWORD polylines ) DECLSPEC_HIDDEN;
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extern BOOL PSDRV_Polygon( PHYSDEV dev, const POINT* pt, INT count ) DECLSPEC_HIDDEN;
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extern BOOL PSDRV_Polyline( PHYSDEV dev, const POINT* pt, INT count ) DECLSPEC_HIDDEN;
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extern DWORD PSDRV_PutImage( PHYSDEV dev, HBITMAP hbitmap, HRGN clip, BITMAPINFO *info,
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const struct gdi_image_bits *bits, struct bitblt_coords *src,
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struct bitblt_coords *dst, DWORD rop ) DECLSPEC_HIDDEN;
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