From d4443bdc2974d9933daf2a94a99231d14d8269e3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Tue, 7 Mar 2017 09:50:23 +0100 Subject: [PATCH] wined3d: Make sure that "tgsm_count" is not decreased while adding TGSM declarations. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Suggested by Sebastian Lackner. Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index f867766f776..7186fdfdb43 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -884,7 +884,7 @@ static HRESULT shader_reg_maps_add_tgsm(struct wined3d_shader_reg_maps *reg_maps register_idx + 1, sizeof(*reg_maps->tgsm))) return E_OUTOFMEMORY; - reg_maps->tgsm_count = register_idx + 1; + reg_maps->tgsm_count = max(register_idx + 1, reg_maps->tgsm_count); tgsm = ®_maps->tgsm[register_idx]; tgsm->size = size; tgsm->stride = stride;