d3d9/tests: Move a Present out of the loops in fog_with_shader_test().

This commit is contained in:
Matteo Bruni 2015-02-20 13:06:06 +01:00 committed by Alexandre Julliard
parent acbb387753
commit d423e06223
1 changed files with 1 additions and 2 deletions

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@ -2214,10 +2214,9 @@ static void fog_with_shader_test(void)
ok(color_match(color, test_data[i].color[j], 13), ok(color_match(color, test_data[i].color[j], 13),
"fog vs%i ps%i fvm%i ftm%i %d: got color %08x, expected %08x +-5%%\n", "fog vs%i ps%i fvm%i ftm%i %d: got color %08x, expected %08x +-5%%\n",
test_data[i].vshader, test_data[i].pshader, test_data[i].vfog, test_data[i].tfog, j, color, test_data[i].color[j]); test_data[i].vshader, test_data[i].pshader, test_data[i].vfog, test_data[i].tfog, j, color, test_data[i].color[j]);
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
} }
} }
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
IDirect3DVertexShader9_Release(vertex_shader[1]); IDirect3DVertexShader9_Release(vertex_shader[1]);
IDirect3DVertexShader9_Release(vertex_shader[2]); IDirect3DVertexShader9_Release(vertex_shader[2]);