d3drm: Implement CreateTextureFromSurface() and related methods.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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824c46207d
commit
d3e47919bc
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@ -407,9 +407,25 @@ static HRESULT WINAPI d3drm1_CreateDeviceFromClipper(IDirect3DRM *iface,
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static HRESULT WINAPI d3drm1_CreateTextureFromSurface(IDirect3DRM *iface,
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static HRESULT WINAPI d3drm1_CreateTextureFromSurface(IDirect3DRM *iface,
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IDirectDrawSurface *surface, IDirect3DRMTexture **texture)
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IDirectDrawSurface *surface, IDirect3DRMTexture **texture)
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{
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{
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FIXME("iface %p, surface %p, texture %p stub!\n", iface, surface, texture);
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struct d3drm *d3drm = impl_from_IDirect3DRM(iface);
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IDirect3DRMTexture3 *texture3;
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HRESULT hr;
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return E_NOTIMPL;
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TRACE("iface %p, surface %p, texture %p.\n", iface, surface, texture);
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if (!texture)
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return D3DRMERR_BADVALUE;
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if (FAILED(hr = IDirect3DRM3_CreateTextureFromSurface(&d3drm->IDirect3DRM3_iface, surface, &texture3)))
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{
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*texture = NULL;
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return hr;
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}
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hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture, (void **)texture);
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IDirect3DRMTexture3_Release(texture3);
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return hr;
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}
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}
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static HRESULT WINAPI d3drm1_CreateShadow(IDirect3DRM *iface, IDirect3DRMVisual *visual,
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static HRESULT WINAPI d3drm1_CreateShadow(IDirect3DRM *iface, IDirect3DRMVisual *visual,
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@ -882,9 +898,25 @@ static HRESULT WINAPI d3drm2_CreateDeviceFromClipper(IDirect3DRM2 *iface,
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static HRESULT WINAPI d3drm2_CreateTextureFromSurface(IDirect3DRM2 *iface,
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static HRESULT WINAPI d3drm2_CreateTextureFromSurface(IDirect3DRM2 *iface,
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IDirectDrawSurface *surface, IDirect3DRMTexture2 **texture)
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IDirectDrawSurface *surface, IDirect3DRMTexture2 **texture)
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{
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{
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FIXME("iface %p, surface %p, texture %p stub!\n", iface, surface, texture);
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struct d3drm *d3drm = impl_from_IDirect3DRM2(iface);
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IDirect3DRMTexture3 *texture3;
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HRESULT hr;
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return E_NOTIMPL;
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TRACE("iface %p, surface %p, texture %p.\n", iface, surface, texture);
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if (!texture)
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return D3DRMERR_BADVALUE;
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if (FAILED(hr = IDirect3DRM3_CreateTextureFromSurface(&d3drm->IDirect3DRM3_iface, surface, &texture3)))
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{
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*texture = NULL;
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return hr;
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}
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hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture, (void **)texture);
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IDirect3DRMTexture3_Release(texture3);
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return hr;
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}
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}
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static HRESULT WINAPI d3drm2_CreateShadow(IDirect3DRM2 *iface, IDirect3DRMVisual *visual,
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static HRESULT WINAPI d3drm2_CreateShadow(IDirect3DRM2 *iface, IDirect3DRMVisual *visual,
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@ -1484,9 +1516,28 @@ static HRESULT WINAPI d3drm3_CreateShadow(IDirect3DRM3 *iface, IUnknown *object,
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static HRESULT WINAPI d3drm3_CreateTextureFromSurface(IDirect3DRM3 *iface,
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static HRESULT WINAPI d3drm3_CreateTextureFromSurface(IDirect3DRM3 *iface,
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IDirectDrawSurface *surface, IDirect3DRMTexture3 **texture)
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IDirectDrawSurface *surface, IDirect3DRMTexture3 **texture)
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{
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{
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FIXME("iface %p, surface %p, texture %p stub!\n", iface, surface, texture);
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struct d3drm *d3drm = impl_from_IDirect3DRM3(iface);
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struct d3drm_texture *object;
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HRESULT hr;
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return E_NOTIMPL;
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TRACE("iface %p, surface %p, texture %p.\n", iface, surface, texture);
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if (!texture)
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return D3DRMERR_BADVALUE;
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if (FAILED(hr = d3drm_texture_create(&object, &d3drm->IDirect3DRM_iface)))
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return hr;
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*texture = &object->IDirect3DRMTexture3_iface;
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if (FAILED(IDirect3DRMTexture3_InitFromSurface(*texture, surface)))
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{
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IDirect3DRMTexture3_Release(*texture);
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*texture = NULL;
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return D3DRMERR_BADVALUE;
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}
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return D3DRM_OK;
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}
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}
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static HRESULT WINAPI d3drm3_CreateViewport(IDirect3DRM3 *iface, IDirect3DRMDevice3 *device,
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static HRESULT WINAPI d3drm3_CreateViewport(IDirect3DRM3 *iface, IDirect3DRMDevice3 *device,
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@ -51,6 +51,7 @@ struct d3drm_texture
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IDirect3DRMTexture3 IDirect3DRMTexture3_iface;
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IDirect3DRMTexture3 IDirect3DRMTexture3_iface;
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IDirect3DRM *d3drm;
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IDirect3DRM *d3drm;
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D3DRMIMAGE *image;
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D3DRMIMAGE *image;
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IDirectDrawSurface *surface;
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};
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};
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struct d3drm_frame
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struct d3drm_frame
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@ -2342,8 +2342,10 @@ static void test_Texture(void)
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ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4);
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ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4);
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/* Created from image, GetSurface() does not work. */
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/* Created from image, GetSurface() does not work. */
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hr = IDirect3DRMTexture3_GetSurface(texture3, 0, NULL);
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ok(hr == D3DRMERR_BADVALUE, "GetSurface() expected to fail, %#x\n", hr);
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hr = IDirect3DRMTexture3_GetSurface(texture3, 0, &surface);
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hr = IDirect3DRMTexture3_GetSurface(texture3, 0, &surface);
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todo_wine
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ok(hr == D3DRMERR_NOTCREATEDFROMDDS, "GetSurface() expected to fail, %#x\n", hr);
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ok(hr == D3DRMERR_NOTCREATEDFROMDDS, "GetSurface() expected to fail, %#x\n", hr);
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/* Test all failures together */
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/* Test all failures together */
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@ -6599,66 +6601,52 @@ static void test_create_texture_from_surface(void)
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/* Test NULL params */
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/* Test NULL params */
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texture1 = (IDirect3DRMTexture *)0xdeadbeef;
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texture1 = (IDirect3DRMTexture *)0xdeadbeef;
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hr = IDirect3DRM_CreateTextureFromSurface(d3drm1, NULL, &texture1);
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hr = IDirect3DRM_CreateTextureFromSurface(d3drm1, NULL, &texture1);
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todo_wine {
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ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
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ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
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ok(!texture1, "Expected texture returned == NULL, got %p.\n", texture1);
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ok(!texture1, "Expected texture returned == NULL, got %p.\n", texture1);
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}
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hr = IDirect3DRM_CreateTextureFromSurface(d3drm1, NULL, NULL);
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hr = IDirect3DRM_CreateTextureFromSurface(d3drm1, NULL, NULL);
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todo_wine
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ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
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ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
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texture2 = (IDirect3DRMTexture2 *)0xdeadbeef;
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texture2 = (IDirect3DRMTexture2 *)0xdeadbeef;
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hr = IDirect3DRM2_CreateTextureFromSurface(d3drm2, NULL, &texture2);
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hr = IDirect3DRM2_CreateTextureFromSurface(d3drm2, NULL, &texture2);
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todo_wine {
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ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
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ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
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ok(!texture2, "Expected texture returned == NULL, got %p.\n", texture2);
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ok(!texture2, "Expected texture returned == NULL, got %p.\n", texture2);
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}
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hr = IDirect3DRM2_CreateTextureFromSurface(d3drm2, NULL, NULL);
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hr = IDirect3DRM2_CreateTextureFromSurface(d3drm2, NULL, NULL);
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todo_wine
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ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
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ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
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texture3 = (IDirect3DRMTexture3 *)0xdeadbeef;
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texture3 = (IDirect3DRMTexture3 *)0xdeadbeef;
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hr = IDirect3DRM3_CreateTextureFromSurface(d3drm3, NULL, &texture3);
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hr = IDirect3DRM3_CreateTextureFromSurface(d3drm3, NULL, &texture3);
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todo_wine {
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ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
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ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
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ok(!texture3, "Expected texture returned == NULL, got %p.\n", texture3);
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ok(!texture3, "Expected texture returned == NULL, got %p.\n", texture3);
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}
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hr = IDirect3DRM3_CreateTextureFromSurface(d3drm3, NULL, NULL);
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hr = IDirect3DRM3_CreateTextureFromSurface(d3drm3, NULL, NULL);
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todo_wine
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ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
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ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
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ok(get_refcount((IUnknown *)surface) == 1, "Unexpected surface refcount.\n");
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ok(get_refcount((IUnknown *)surface) == 1, "Unexpected surface refcount.\n");
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hr = IDirect3DRM_CreateTextureFromSurface(d3drm1, surface, &texture1);
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hr = IDirect3DRM_CreateTextureFromSurface(d3drm1, surface, &texture1);
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todo_wine
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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{
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ok(get_refcount((IUnknown *)surface) == 2, "Unexpected surface refcount.\n");
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ok(get_refcount((IUnknown *)surface) == 2, "Unexpected surface refcount.\n");
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image = IDirect3DRMTexture_GetImage(texture1);
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image = IDirect3DRMTexture_GetImage(texture1);
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ok(image == NULL, "Unexpected image, %p.\n", image);
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ok(image == NULL, "Unexpected image, %p.\n", image);
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hr = IDirect3DRMTexture_InitFromSurface(texture1, NULL);
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hr = IDirect3DRMTexture_InitFromSurface(texture1, NULL);
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ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
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ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
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IDirect3DRMTexture_Release(texture1);
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IDirect3DRMTexture_Release(texture1);
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}
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ok(get_refcount((IUnknown *)surface) == 1, "Unexpected surface refcount.\n");
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ok(get_refcount((IUnknown *)surface) == 1, "Unexpected surface refcount.\n");
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hr = IDirect3DRM2_CreateTextureFromSurface(d3drm2, surface, &texture2);
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hr = IDirect3DRM2_CreateTextureFromSurface(d3drm2, surface, &texture2);
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todo_wine
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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{
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ok(get_refcount((IUnknown *)surface) == 2, "Unexpected surface refcount.\n");
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ok(get_refcount((IUnknown *)surface) == 2, "Unexpected surface refcount.\n");
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image = IDirect3DRMTexture2_GetImage(texture2);
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image = IDirect3DRMTexture2_GetImage(texture2);
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ok(image == NULL, "Unexpected image, %p.\n", image);
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ok(image == NULL, "Unexpected image, %p.\n", image);
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hr = IDirect3DRMTexture2_InitFromSurface(texture2, NULL);
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hr = IDirect3DRMTexture2_InitFromSurface(texture2, NULL);
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ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
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ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
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IDirect3DRMTexture_Release(texture2);
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IDirect3DRMTexture_Release(texture2);
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}
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ok(get_refcount((IUnknown *)surface) == 1, "Unexpected surface refcount.\n");
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ok(get_refcount((IUnknown *)surface) == 1, "Unexpected surface refcount.\n");
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hr = IDirect3DRM3_CreateTextureFromSurface(d3drm3, surface, &texture3);
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hr = IDirect3DRM3_CreateTextureFromSurface(d3drm3, surface, &texture3);
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todo_wine
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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{
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ok(get_refcount((IUnknown *)surface) == 2, "Unexpected surface refcount.\n");
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ok(get_refcount((IUnknown *)surface) == 2, "Unexpected surface refcount.\n");
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image = IDirect3DRMTexture3_GetImage(texture3);
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image = IDirect3DRMTexture3_GetImage(texture3);
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ok(image == NULL, "Unexpected image, %p.\n", image);
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ok(image == NULL, "Unexpected image, %p.\n", image);
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@ -6711,9 +6699,8 @@ if (SUCCEEDED(hr))
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ok(ref3 == get_refcount((IUnknown *)d3drm3), "Expected d3drm3 reference unchanged.\n");
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ok(ref3 == get_refcount((IUnknown *)d3drm3), "Expected d3drm3 reference unchanged.\n");
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/* Release leaked reference to d3drm1 */
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/* Release leaked reference to d3drm1 */
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IDirect3DRM_Release(d3drm1);
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IDirect3DRM_Release(d3drm1);
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IDirect3DRMTexture3_Release(texture3);
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IDirect3DRMTexture3_Release(texture3);
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}
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IDirectDrawSurface_Release(surface2);
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IDirectDrawSurface_Release(surface2);
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IDirectDrawSurface_Release(surface);
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IDirectDrawSurface_Release(surface);
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IDirect3DRM3_Release(d3drm3);
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IDirect3DRM3_Release(d3drm3);
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@ -45,8 +45,10 @@ static void d3drm_texture_destroy(struct d3drm_texture *texture)
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TRACE("texture %p is being destroyed.\n", texture);
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TRACE("texture %p is being destroyed.\n", texture);
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d3drm_object_cleanup((IDirect3DRMObject*)&texture->IDirect3DRMTexture_iface, &texture->obj);
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d3drm_object_cleanup((IDirect3DRMObject*)&texture->IDirect3DRMTexture_iface, &texture->obj);
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if (texture->image)
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if (texture->image || texture->surface)
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IDirect3DRM_Release(texture->d3drm);
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IDirect3DRM_Release(texture->d3drm);
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if (texture->surface)
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IDirectDrawSurface_Release(texture->surface);
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HeapFree(GetProcessHeap(), 0, texture);
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HeapFree(GetProcessHeap(), 0, texture);
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}
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}
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@ -177,9 +179,11 @@ static HRESULT WINAPI d3drm_texture1_InitFromFile(IDirect3DRMTexture *iface, con
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static HRESULT WINAPI d3drm_texture1_InitFromSurface(IDirect3DRMTexture *iface,
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static HRESULT WINAPI d3drm_texture1_InitFromSurface(IDirect3DRMTexture *iface,
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IDirectDrawSurface *surface)
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IDirectDrawSurface *surface)
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{
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{
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FIXME("iface %p, surface %p stub!\n", iface, surface);
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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return E_NOTIMPL;
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TRACE("iface %p, surface %p.\n", iface, surface);
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return IDirect3DRMTexture3_InitFromSurface(&texture->IDirect3DRMTexture3_iface, surface);
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}
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}
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static HRESULT WINAPI d3drm_texture1_InitFromResource(IDirect3DRMTexture *iface, HRSRC resource)
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static HRESULT WINAPI d3drm_texture1_InitFromResource(IDirect3DRMTexture *iface, HRSRC resource)
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@ -477,9 +481,11 @@ static HRESULT WINAPI d3drm_texture2_InitFromFile(IDirect3DRMTexture2 *iface, co
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static HRESULT WINAPI d3drm_texture2_InitFromSurface(IDirect3DRMTexture2 *iface,
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static HRESULT WINAPI d3drm_texture2_InitFromSurface(IDirect3DRMTexture2 *iface,
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IDirectDrawSurface *surface)
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IDirectDrawSurface *surface)
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{
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{
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FIXME("iface %p, surface %p stub!\n", iface, surface);
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
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return E_NOTIMPL;
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TRACE("iface %p, surface %p.\n", iface, surface);
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return IDirect3DRMTexture3_InitFromSurface(&texture->IDirect3DRMTexture3_iface, surface);
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}
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}
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static HRESULT WINAPI d3drm_texture2_InitFromResource(IDirect3DRMTexture2 *iface, HRSRC resource)
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static HRESULT WINAPI d3drm_texture2_InitFromResource(IDirect3DRMTexture2 *iface, HRSRC resource)
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@ -835,9 +841,22 @@ static HRESULT WINAPI d3drm_texture3_InitFromFile(IDirect3DRMTexture3 *iface, co
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static HRESULT WINAPI d3drm_texture3_InitFromSurface(IDirect3DRMTexture3 *iface,
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static HRESULT WINAPI d3drm_texture3_InitFromSurface(IDirect3DRMTexture3 *iface,
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IDirectDrawSurface *surface)
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IDirectDrawSurface *surface)
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{
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{
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FIXME("iface %p, surface %p stub!\n", iface, surface);
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
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return E_NOTIMPL;
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TRACE("iface %p, surface %p.\n", iface, surface);
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if (!surface)
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return D3DRMERR_BADOBJECT;
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/* d3drm intentionally leaks a reference to IDirect3DRM here if texture has already been initialized. */
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IDirect3DRM_AddRef(texture->d3drm);
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if (texture->image || texture->surface)
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return D3DRMERR_BADOBJECT;
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texture->surface = surface;
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||||||
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IDirectDrawSurface_AddRef(texture->surface);
|
||||||
|
return D3DRM_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI d3drm_texture3_InitFromResource(IDirect3DRMTexture3 *iface, HRSRC resource)
|
static HRESULT WINAPI d3drm_texture3_InitFromResource(IDirect3DRMTexture3 *iface, HRSRC resource)
|
||||||
|
@ -974,7 +993,7 @@ static HRESULT WINAPI d3drm_texture3_InitFromImage(IDirect3DRMTexture3 *iface, D
|
||||||
/* d3drm intentionally leaks a reference to IDirect3DRM here if texture has already been initialized. */
|
/* d3drm intentionally leaks a reference to IDirect3DRM here if texture has already been initialized. */
|
||||||
IDirect3DRM_AddRef(texture->d3drm);
|
IDirect3DRM_AddRef(texture->d3drm);
|
||||||
|
|
||||||
if (texture->image)
|
if (texture->image || texture->surface)
|
||||||
return D3DRMERR_BADOBJECT;
|
return D3DRMERR_BADOBJECT;
|
||||||
|
|
||||||
texture->image = image;
|
texture->image = image;
|
||||||
|
@ -1001,9 +1020,23 @@ static HRESULT WINAPI d3drm_texture3_GenerateMIPMap(IDirect3DRMTexture3 *iface,
|
||||||
static HRESULT WINAPI d3drm_texture3_GetSurface(IDirect3DRMTexture3 *iface,
|
static HRESULT WINAPI d3drm_texture3_GetSurface(IDirect3DRMTexture3 *iface,
|
||||||
DWORD flags, IDirectDrawSurface **surface)
|
DWORD flags, IDirectDrawSurface **surface)
|
||||||
{
|
{
|
||||||
FIXME("iface %p, flags %#x, surface %p stub!\n", iface, flags, surface);
|
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
|
||||||
|
|
||||||
return E_NOTIMPL;
|
TRACE("iface %p, flags %#x, surface %p.\n", iface, flags, surface);
|
||||||
|
|
||||||
|
if (flags)
|
||||||
|
FIXME("unexpected flags %#x.\n", flags);
|
||||||
|
|
||||||
|
if (!surface)
|
||||||
|
return D3DRMERR_BADVALUE;
|
||||||
|
|
||||||
|
if (texture->image)
|
||||||
|
return D3DRMERR_NOTCREATEDFROMDDS;
|
||||||
|
|
||||||
|
*surface = texture->surface;
|
||||||
|
IDirectDrawSurface_AddRef(*surface);
|
||||||
|
|
||||||
|
return D3DRM_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI d3drm_texture3_SetCacheOptions(IDirect3DRMTexture3 *iface, LONG importance, DWORD flags)
|
static HRESULT WINAPI d3drm_texture3_SetCacheOptions(IDirect3DRMTexture3 *iface, LONG importance, DWORD flags)
|
||||||
|
|
Loading…
Reference in New Issue