diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 71717852bb6..295c61fcd10 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1979,12 +1979,11 @@ static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD * static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD token) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); + const struct wined3d_stateblock_state *state; struct wined3d_stateblock *stateblock; struct wined3d_buffer *wined3d_buffer; struct d3d8_vertexbuffer *buffer; - unsigned int i, offset, stride; - enum wined3d_format_id format; - HRESULT hr; + unsigned int i; TRACE("iface %p, token %#x.\n", iface, token); @@ -2007,17 +2006,16 @@ static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD } wined3d_stateblock_apply(stateblock, device->state); device->sysmem_vb = 0; + state = wined3d_stateblock_get_state(device->state); for (i = 0; i < D3D8_MAX_STREAMS; ++i) { - if (FAILED(hr = wined3d_device_get_stream_source(device->wined3d_device, - i, &wined3d_buffer, &offset, &stride))) - continue; + wined3d_buffer = state->streams[i].buffer; if (!wined3d_buffer || !(buffer = wined3d_buffer_get_parent(wined3d_buffer))) continue; if (buffer->draw_buffer) device->sysmem_vb |= 1u << i; } - device->sysmem_ib = (wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &format, &offset)) + device->sysmem_ib = (wined3d_buffer = state->index_buffer) && (buffer = wined3d_buffer_get_parent(wined3d_buffer)) && buffer->draw_buffer; wined3d_mutex_unlock(); @@ -2366,35 +2364,36 @@ static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *ifa static void d3d8_device_upload_sysmem_vertex_buffers(struct d3d8_device *device, unsigned int start_vertex, unsigned int vertex_count) { + const struct wined3d_stateblock_state *state = wined3d_stateblock_get_state(device->state); struct wined3d_vertex_declaration *wined3d_decl; struct wined3d_box box = {0, 0, 0, 1, 0, 1}; + const struct wined3d_stream_state *stream; struct d3d8_vertexbuffer *d3d8_buffer; struct wined3d_resource *dst_resource; struct d3d8_vertex_declaration *decl; - unsigned int i, offset, stride, map; struct wined3d_buffer *dst_buffer; struct wined3d_resource_desc desc; + unsigned int stride, map; HRESULT hr; if (!device->sysmem_vb) return; - wined3d_decl = wined3d_device_get_vertex_declaration(device->wined3d_device); - if (!wined3d_decl) + if (!(wined3d_decl = state->vertex_declaration)) return; decl = wined3d_vertex_declaration_get_parent(wined3d_decl); map = decl->stream_map & device->sysmem_vb; while (map) { - i = wined3d_bit_scan(&map); + stream = &state->streams[wined3d_bit_scan(&map)]; + dst_buffer = stream->buffer; + stride = stream->stride; - if (FAILED(hr = wined3d_device_get_stream_source(device->wined3d_device, i, &dst_buffer, &offset, &stride))) - ERR("Failed to get stream source.\n"); d3d8_buffer = wined3d_buffer_get_parent(dst_buffer); dst_resource = wined3d_buffer_get_resource(dst_buffer); wined3d_resource_get_desc(dst_resource, &desc); - box.left = offset + start_vertex * stride; + box.left = stream->offset + start_vertex * stride; box.right = min(box.left + vertex_count * stride, desc.size); if (FAILED(hr = wined3d_device_copy_sub_resource_region(device->wined3d_device, dst_resource, 0, box.left, 0, 0, @@ -2406,25 +2405,26 @@ static void d3d8_device_upload_sysmem_vertex_buffers(struct d3d8_device *device, static void d3d8_device_upload_sysmem_index_buffer(struct d3d8_device *device, unsigned int start_idx, unsigned int idx_count) { + const struct wined3d_stateblock_state *state = wined3d_stateblock_get_state(device->state); struct wined3d_box box = {0, 0, 0, 1, 0, 1}; struct wined3d_resource *dst_resource; struct d3d8_indexbuffer *d3d8_buffer; struct wined3d_buffer *dst_buffer; struct wined3d_resource_desc desc; enum wined3d_format_id format; - unsigned int offset, idx_size; + unsigned int idx_size; HRESULT hr; if (!device->sysmem_ib) return; - if (!(dst_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &format, &offset))) - ERR("Failed to get index buffer.\n"); + dst_buffer = state->index_buffer; + format = state->index_format; d3d8_buffer = wined3d_buffer_get_parent(dst_buffer); dst_resource = wined3d_buffer_get_resource(dst_buffer); wined3d_resource_get_desc(dst_resource, &desc); idx_size = format == WINED3DFMT_R16_UINT ? 2 : 4; - box.left = offset + start_idx * idx_size; + box.left = start_idx * idx_size; box.right = min(box.left + idx_count * idx_size, desc.size); if (FAILED(hr = wined3d_device_copy_sub_resource_region(device->wined3d_device, dst_resource, 0, box.left, 0, 0, @@ -2444,9 +2444,9 @@ static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface, vertex_count = vertex_count_from_primitive_count(primitive_type, primitive_count); wined3d_mutex_lock(); - wined3d_device_apply_stateblock(device->wined3d_device, device->state); d3d8_device_upload_sysmem_vertex_buffers(device, start_vertex, vertex_count); wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0); + wined3d_device_apply_stateblock(device->wined3d_device, device->state); hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, vertex_count); wined3d_mutex_unlock(); @@ -2467,11 +2467,11 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface, index_count = vertex_count_from_primitive_count(primitive_type, primitive_count); wined3d_mutex_lock(); - wined3d_device_apply_stateblock(device->wined3d_device, device->state); - base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device); + base_vertex_index = wined3d_stateblock_get_state(device->state)->base_vertex_index; d3d8_device_upload_sysmem_vertex_buffers(device, base_vertex_index + min_vertex_idx, vertex_count); d3d8_device_upload_sysmem_index_buffer(device, start_idx, index_count); wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0); + wined3d_device_apply_stateblock(device->wined3d_device, device->state); hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx, index_count); wined3d_mutex_unlock(); @@ -2538,7 +2538,6 @@ static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface, } wined3d_mutex_lock(); - wined3d_device_apply_stateblock(device->wined3d_device, device->state); hr = d3d8_device_prepare_vertex_buffer(device, size); if (FAILED(hr)) goto done; @@ -2561,13 +2560,14 @@ static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface, wined3d_resource_unmap(vb, 0); device->vertex_buffer_pos = vb_pos + size; - hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride); + hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, stride); if (FAILED(hr)) goto done; wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0); + wined3d_device_apply_stateblock(device->wined3d_device, device->state); hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count); - wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0); + wined3d_stateblock_set_stream_source(device->state, 0, NULL, 0, 0); done: wined3d_mutex_unlock(); @@ -2640,7 +2640,6 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface wined3d_mutex_lock(); - wined3d_device_apply_stateblock(device->wined3d_device, device->state); hr = d3d8_device_prepare_vertex_buffer(device, vtx_size); if (FAILED(hr)) goto done; @@ -2685,20 +2684,21 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface wined3d_resource_unmap(ib, 0); device->index_buffer_pos = ib_pos + idx_size; - hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride); + hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, vertex_stride); if (FAILED(hr)) goto done; - wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer, - wined3dformat_from_d3dformat(index_format), 0); - wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride - min_vertex_idx); + wined3d_stateblock_set_index_buffer(device->state, device->index_buffer, + wined3dformat_from_d3dformat(index_format)); + wined3d_stateblock_set_base_vertex_index(device->state, vb_pos / vertex_stride - min_vertex_idx); wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0); + wined3d_device_apply_stateblock(device->wined3d_device, device->state); hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count); - wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0); - wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0); - wined3d_device_set_base_vertex_index(device->wined3d_device, 0); + wined3d_stateblock_set_stream_source(device->state, 0, NULL, 0, 0); + wined3d_stateblock_set_index_buffer(device->state, NULL, WINED3DFMT_UNKNOWN); + wined3d_stateblock_set_base_vertex_index(device->state, 0); done: wined3d_mutex_unlock(); @@ -2710,9 +2710,10 @@ static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_vertexbuffer *dst = unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer); + const struct wined3d_stateblock_state *state; + const struct wined3d_stream_state *stream; struct d3d8_vertexbuffer *d3d8_buffer; - struct wined3d_buffer *wined3d_buffer; - unsigned int i, offset, stride, map; + unsigned int i, map; HRESULT hr; TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n", @@ -2720,7 +2721,7 @@ static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT wined3d_mutex_lock(); - wined3d_device_apply_stateblock(device->wined3d_device, device->state); + state = wined3d_stateblock_get_state(device->state); /* Note that an alternative approach would be to simply create these * buffers with WINED3D_RESOURCE_ACCESS_MAP_R and update them here like we @@ -2731,16 +2732,15 @@ static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT while (map) { i = wined3d_bit_scan(&map); + stream = &state->streams[i]; - if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, - i, &wined3d_buffer, &offset, &stride))) - ERR("Failed to get stream source.\n"); - d3d8_buffer = wined3d_buffer_get_parent(wined3d_buffer); - if (FAILED(wined3d_device_set_stream_source(device->wined3d_device, - i, d3d8_buffer->wined3d_buffer, offset, stride))) + d3d8_buffer = wined3d_buffer_get_parent(stream->buffer); + if (FAILED(wined3d_stateblock_set_stream_source(device->state, + i, d3d8_buffer->wined3d_buffer, stream->offset, stream->stride))) ERR("Failed to set stream source.\n"); } + wined3d_device_apply_stateblock(device->wined3d_device, device->state); hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count, dst->wined3d_buffer, NULL, flags, dst->fvf); @@ -2748,13 +2748,11 @@ static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT while (map) { i = wined3d_bit_scan(&map); + stream = &state->streams[i]; - if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, - i, &wined3d_buffer, &offset, &stride))) - ERR("Failed to get stream source.\n"); - d3d8_buffer = wined3d_buffer_get_parent(wined3d_buffer); - if (FAILED(wined3d_device_set_stream_source(device->wined3d_device, - i, d3d8_buffer->draw_buffer, offset, stride))) + d3d8_buffer = wined3d_buffer_get_parent(stream->buffer); + if (FAILED(wined3d_stateblock_set_stream_source(device->state, + i, d3d8_buffer->draw_buffer, stream->offset, stream->stride))) ERR("Failed to set stream source.\n"); } @@ -2936,7 +2934,7 @@ static HRESULT WINAPI d3d8_device_GetVertexShader(IDirect3DDevice8 *iface, DWORD TRACE("iface %p, shader %p.\n", iface, shader); wined3d_mutex_lock(); - if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device))) + if ((wined3d_declaration = wined3d_stateblock_get_state(device->state)->vertex_declaration)) { d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration); *shader = d3d8_declaration->shader_handle; @@ -3137,7 +3135,7 @@ static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface, IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_index) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); - enum wined3d_format_id wined3d_format; + const struct wined3d_stateblock_state *state; struct wined3d_buffer *wined3d_buffer; struct d3d8_indexbuffer *buffer_impl; @@ -3148,8 +3146,9 @@ static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface, /* The case from UINT to INT is safe because d3d8 will never set negative values */ wined3d_mutex_lock(); - *base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device); - if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, NULL))) + state = wined3d_stateblock_get_state(device->state); + *base_vertex_index = state->base_vertex_index; + if ((wined3d_buffer = state->index_buffer)) { buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); *buffer = &buffer_impl->IDirect3DIndexBuffer8_iface; @@ -3385,19 +3384,26 @@ static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface, { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer); + const struct wined3d_stateblock_state *state; struct wined3d_buffer *wined3d_buffer; HRESULT hr; TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n", iface, stream_idx, buffer, stride); + if (stream_idx >= ARRAY_SIZE(state->streams)) + { + WARN("Stream index %u out of range.\n", stream_idx); + return D3DERR_INVALIDCALL; + } + wined3d_mutex_lock(); if (!buffer_impl) { - wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, - NULL, &stride); wined3d_buffer = NULL; + state = wined3d_stateblock_get_state(device->state); + stride = state->streams[stream_idx].stride; } else if (buffer_impl->draw_buffer) wined3d_buffer = buffer_impl->draw_buffer; @@ -3426,9 +3432,9 @@ static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface, UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); + const struct wined3d_stateblock_state *state; + const struct wined3d_stream_state *stream; struct d3d8_vertexbuffer *buffer_impl; - struct wined3d_buffer *wined3d_buffer = NULL; - HRESULT hr; TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n", iface, stream_idx, buffer, stride); @@ -3436,23 +3442,27 @@ static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface, if (!buffer) return D3DERR_INVALIDCALL; - wined3d_mutex_lock(); - hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, 0, stride); - if (SUCCEEDED(hr) && wined3d_buffer) + if (stream_idx >= ARRAY_SIZE(state->streams)) { - buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); + WARN("Stream index %u out of range.\n", stream_idx); + return D3DERR_INVALIDCALL; + } + + wined3d_mutex_lock(); + state = wined3d_stateblock_get_state(device->state); + stream = &state->streams[stream_idx]; + if (stream->buffer) + { + buffer_impl = wined3d_buffer_get_parent(stream->buffer); *buffer = &buffer_impl->IDirect3DVertexBuffer8_iface; IDirect3DVertexBuffer8_AddRef(*buffer); } else - { - if (FAILED(hr)) - ERR("Failed to get wined3d stream source, hr %#x.\n", hr); *buffer = NULL; - } + *stride = stream->stride; wined3d_mutex_unlock(); - return hr; + return D3D_OK; } static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl =