From d37f8ea8664c2d8378bcf28f96656273c2d4496f Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Mon, 20 Aug 2012 22:34:59 +0200 Subject: [PATCH] wined3d: Use BOOL instead of char in shader_load_constants(). --- dlls/wined3d/arb_program_shader.c | 4 ++-- dlls/wined3d/glsl_shader.c | 2 +- dlls/wined3d/shader.c | 2 +- dlls/wined3d/wined3d_private.h | 2 +- 4 files changed, 5 insertions(+), 5 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index c1a0718786f..c4064b991ef 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -635,7 +635,7 @@ static void shader_arb_select(const struct wined3d_context *context, BOOL usePS, */ /* GL locking is done by the caller (state handler) */ static void shader_arb_load_constants_internal(const struct wined3d_context *context, - char usePixelShader, char useVertexShader, BOOL from_shader_select) + BOOL usePixelShader, BOOL useVertexShader, BOOL from_shader_select) { struct wined3d_device *device = context->swapchain->device; const struct wined3d_stateblock *stateblock = device->stateBlock; @@ -703,7 +703,7 @@ static void shader_arb_load_constants_internal(const struct wined3d_context *con } } -static void shader_arb_load_constants(const struct wined3d_context *context, char ps, char vs) +static void shader_arb_load_constants(const struct wined3d_context *context, BOOL ps, BOOL vs) { shader_arb_load_constants_internal(context, ps, vs, FALSE); } diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 8e6b23a9c7c..66c30f8c8ae 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -712,7 +712,7 @@ static void shader_glsl_load_np2fixup_constants(void *shader_priv, */ /* GL locking is done by the caller (state handler) */ static void shader_glsl_load_constants(const struct wined3d_context *context, - char usePixelShader, char useVertexShader) + BOOL usePixelShader, BOOL useVertexShader) { const struct wined3d_gl_info *gl_info = context->gl_info; struct wined3d_device *device = context->swapchain->device; diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 2244ccd3ee1..8b9b81c75fc 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1487,7 +1487,7 @@ static void shader_none_select_depth_blt(void *shader_priv, const struct wined3d static void shader_none_deselect_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info) {} static void shader_none_update_float_vertex_constants(struct wined3d_device *device, UINT start, UINT count) {} static void shader_none_update_float_pixel_constants(struct wined3d_device *device, UINT start, UINT count) {} -static void shader_none_load_constants(const struct wined3d_context *context, char usePS, char useVS) {} +static void shader_none_load_constants(const struct wined3d_context *context, BOOL usePS, BOOL useVS) {} static void shader_none_load_np2fixup_constants(void *shader_priv, const struct wined3d_gl_info *gl_info, const struct wined3d_state *state) {} static void shader_none_destroy(struct wined3d_shader *shader) {} diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index c23a6fa84ce..1bc28c6f962 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -769,7 +769,7 @@ struct wined3d_shader_backend_ops void (*shader_deselect_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info); void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count); void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count); - void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS); + void (*shader_load_constants)(const struct wined3d_context *context, BOOL usePS, BOOL useVS); void (*shader_load_np2fixup_constants)(void *shader_priv, const struct wined3d_gl_info *gl_info, const struct wined3d_state *state); void (*shader_destroy)(struct wined3d_shader *shader);