wined3d: Depth stencil tracking depends on the value of This->render_offscreen.
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@ -928,20 +928,21 @@ void drawPrimitive(IWineD3DDevice *iface,
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}
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}
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/* Signals other modules that a drawing is in progress and the stateblock finalized */
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This->isInDraw = TRUE;
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ActivateContext(This, This->render_targets[0], CTXUSAGE_DRAWPRIM);
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if (This->stencilBufferTarget) {
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/* Note that this depends on the ActivateContext call above to set
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* This->render_offscreen properly */
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DWORD location = This->render_offscreen ? SFLAG_DS_OFFSCREEN : SFLAG_DS_ONSCREEN;
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surface_load_ds_location(This->stencilBufferTarget, location);
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surface_modify_ds_location(This->stencilBufferTarget, location);
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}
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/* Signals other modules that a drawing is in progress and the stateblock finalized */
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This->isInDraw = TRUE;
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/* Ok, we will be updating the screen from here onwards so grab the lock */
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ActivateContext(This, This->render_targets[0], CTXUSAGE_DRAWPRIM);
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ENTER_GL();
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{
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GLenum glPrimType;
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BOOL emulation = FALSE;
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