wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces.
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dc743d82ff
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d353ab7879
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@ -616,7 +616,7 @@ static void CreateVBO(IWineD3DVertexBufferImpl *object) {
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return;
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}
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TRACE("Creating an OpenGL vertex buffer object for IWineD3DVertexBuffer %p\n", object);
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TRACE("Creating an OpenGL vertex buffer object for IWineD3DVertexBuffer %p Usage(%s)\n", object, debug_d3dusage(vboUsage));
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ENTER_GL();
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/* Make sure that the gl error is cleared. Do not use checkGLcall
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@ -667,7 +667,7 @@ static void CreateVBO(IWineD3DVertexBufferImpl *object) {
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glUsage = GL_STREAM_DRAW_ARB;
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break;
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case D3DUSAGE_WRITEONLY:
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TRACE("Gl usage = GL_STATIC_DRAW\n");
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TRACE("Gl usage = GL_DYNAMIC_DRAW\n");
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glUsage = GL_DYNAMIC_DRAW_ARB;
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break;
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case D3DUSAGE_DYNAMIC:
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@ -675,7 +675,7 @@ static void CreateVBO(IWineD3DVertexBufferImpl *object) {
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glUsage = GL_STREAM_COPY_ARB;
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break;
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default:
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TRACE("Gl usage = GL_STATIC_COPY\n");
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TRACE("Gl usage = GL_DYNAMIC_COPY\n");
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glUsage = GL_DYNAMIC_COPY_ARB;
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break;
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}
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@ -1429,12 +1429,12 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter
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static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
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WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) {
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IWineD3DImpl *This = (IWineD3DImpl *)iface;
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TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
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TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
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This,
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Adapter,
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DeviceType, debug_d3ddevicetype(DeviceType),
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AdapterFormat, debug_d3dformat(AdapterFormat),
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Usage, debug_d3dusage(Usage),
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Usage, debug_d3dusage(Usage), debug_d3dusagequery(Usage),
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RType, debug_d3dresourcetype(RType),
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CheckFormat, debug_d3dformat(CheckFormat));
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@ -1442,6 +1442,14 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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return WINED3DERR_INVALIDCALL;
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}
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/* TODO: Check support against more of the WINED3DUSAGE_QUERY_* constants
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* See http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/IDirect3D9__CheckDeviceFormat.asp
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* and http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/D3DUSAGE_QUERY.asp */
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if (Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) {
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TRACE_(d3d_caps)("[FAILED]\n");
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return WINED3DERR_NOTAVAILABLE; /* Enable when fully supported */
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}
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if(Usage & WINED3DUSAGE_DEPTHSTENCIL) {
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switch (CheckFormat) {
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case WINED3DFMT_D16_LOCKABLE:
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@ -1455,7 +1463,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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case WINED3DFMT_D32F_LOCKABLE:
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case WINED3DFMT_D24FS8:
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TRACE_(d3d_caps)("[OK]\n");
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return D3D_OK;
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return WINED3D_OK;
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default:
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TRACE_(d3d_caps)("[FAILED]\n");
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return WINED3DERR_NOTAVAILABLE;
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@ -1579,7 +1587,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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case WINED3DFMT_INDEX32:
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case WINED3DFMT_Q16W16V16U16:
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TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
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return D3DERR_NOTAVAILABLE;
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return WINED3DERR_NOTAVAILABLE;
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/*****
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* Float formats: Not supported right now
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@ -1592,20 +1600,20 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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case WINED3DFMT_A32B32G32R32F:
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case WINED3DFMT_CxV8U8:
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TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
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return D3DERR_NOTAVAILABLE;
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return WINED3DERR_NOTAVAILABLE;
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/* Not supported */
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case WINED3DFMT_G16R16:
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case WINED3DFMT_A16B16G16R16:
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TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
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return D3DERR_NOTAVAILABLE;
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return WINED3DERR_NOTAVAILABLE;
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default:
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break;
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}
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TRACE_(d3d_caps)("[FAILED]\n");
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return D3DERR_NOTAVAILABLE;
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return WINED3DERR_NOTAVAILABLE;
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}
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static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
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@ -762,7 +762,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED
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} else if (WINED3DUSAGE_DEPTHSTENCIL & This->resource.usage) { /* stencil surfaces */
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if (!messages & 1) {
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FIXME("TODO stencil depth surface locking surf%p usage(%lu)\n", This, This->resource.usage);
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FIXME("TODO stencil depth surface locking surf%p usage(%s)\n", This, debug_d3dusage(This->resource.usage));
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/*
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glReadPixels(This->lockedRect.left,
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@ -776,7 +776,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED
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messages |= 1;
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}
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} else {
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FIXME("unsupported locking to surface surf@%p usage(%lu)\n", This, This->resource.usage);
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FIXME("unsupported locking to surface surf@%p usage(%s)\n", This, debug_d3dusage(This->resource.usage));
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}
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if (Flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)) {
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@ -1197,9 +1197,9 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
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} else if (WINED3DUSAGE_DEPTHSTENCIL & This->resource.usage) { /* stencil surfaces */
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if (iface == myDevice->depthStencilBuffer) {
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FIXME("TODO stencil depth surface unlocking surf@%p usage(%lu)\n", This, This->resource.usage);
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FIXME("TODO stencil depth surface unlocking surf@%p usage(%s)\n", This, debug_d3dusage(This->resource.usage));
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} else {
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FIXME("unsupported unlocking to StencilDepth surface surf@%p usage(%lu)\n", This, This->resource.usage);
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FIXME("unsupported unlocking to StencilDepth surface surf@%p usage(%s)\n", This, debug_d3dusage(This->resource.usage));
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}
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} else {
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@ -2766,7 +2766,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, RECT *Dest
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface;
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TRACE("(%p)->(%p,%p,%p,%lx,%p)\n", This, DestRect, SrcSurface, SrcRect, Flags, DDBltFx);
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TRACE("(%p): Usage is %08lx\n", This, This->resource.usage);
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TRACE("(%p): Usage is %s\n", This, debug_d3dusage(This->resource.usage));
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/* Special cases for RenderTargets */
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if( (This->resource.usage & WINED3DUSAGE_RENDERTARGET) ||
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@ -230,7 +230,7 @@ const char* debug_d3ddevicetype(D3DDEVTYPE devtype) {
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}
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const char* debug_d3dusage(DWORD usage) {
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switch (usage) {
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switch (usage & WINED3DUSAGE_MASK) {
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#define WINED3DUSAGE_TO_STR(u) case u: return #u
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WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET);
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WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL);
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@ -241,6 +241,8 @@ const char* debug_d3dusage(DWORD usage) {
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WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES);
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WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES);
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WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC);
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WINED3DUSAGE_TO_STR(WINED3DUSAGE_AUTOGENMIPMAP);
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WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP);
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#undef WINED3DUSAGE_TO_STR
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case 0: return "none";
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default:
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@ -249,6 +251,24 @@ const char* debug_d3dusage(DWORD usage) {
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}
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}
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const char* debug_d3dusagequery(DWORD usagequery) {
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switch (usagequery & WINED3DUSAGE_QUERY_MASK) {
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#define WINED3DUSAGEQUERY_TO_STR(u) case u: return #u
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WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER);
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WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
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WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING);
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WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD);
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WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE);
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WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE);
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WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP);
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#undef WINED3DUSAGEQUERY_TO_STR
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case 0: return "none";
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default:
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FIXME("Unrecognized %lu Usage Query!\n", usagequery);
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return "unrecognized";
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}
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}
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const char* debug_d3ddeclusage(BYTE usage) {
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switch (usage) {
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#define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
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@ -1215,6 +1215,7 @@ const char* debug_d3dformat(WINED3DFORMAT fmt);
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const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
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const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
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const char* debug_d3dusage(DWORD usage);
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const char* debug_d3dusagequery(DWORD usagequery);
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const char* debug_d3ddeclusage(BYTE usage);
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const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
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const char* debug_d3drenderstate(DWORD state);
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@ -120,7 +120,7 @@
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#define D3DUSAGE_QUERY_SRGBREAD 0x00010000L
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#define D3DUSAGE_QUERY_SRGBWRITE 0x00040000L
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#define D3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L
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#define D3DUSAGE_QUERY_WRAPANDMIP 0x00200000L
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#define D3DWRAP_U 1
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#define D3DWRAP_V 2
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@ -1005,6 +1005,16 @@ typedef enum _WINED3DDECLUSAGE {
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#define WINED3DUSAGE_DYNAMIC 0x00000200L
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#define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400L
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#define WINED3DUSAGE_DMAP 0x00004000L
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#define WINED3DUSAGE_MASK 0x00004FFFL
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#define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L
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#define WINED3DUSAGE_QUERY_FILTER 0x00020000L
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#define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
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#define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000L
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#define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000L
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#define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L
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#define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000L
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#define WINED3DUSAGE_QUERY_MASK 0x002F8000L
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typedef enum _WINED3DSURFTYPE {
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SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */
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