wined3d: Make the surface parameter to surface_convert_depth_to_float() const.

This commit is contained in:
Henri Verbeet 2011-07-17 22:29:05 +02:00 committed by Alexandre Julliard
parent 416a55c7aa
commit d314aa2d6e
1 changed files with 1 additions and 1 deletions

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@ -1212,7 +1212,7 @@ static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum wined
return TRUE; return TRUE;
} }
static BOOL surface_convert_depth_to_float(struct wined3d_surface *surface, DWORD depth, float *float_depth) static BOOL surface_convert_depth_to_float(const struct wined3d_surface *surface, DWORD depth, float *float_depth)
{ {
const struct wined3d_format *format = surface->resource.format; const struct wined3d_format *format = surface->resource.format;