wined3d: Make the surface parameter to surface_convert_depth_to_float() const.
This commit is contained in:
parent
416a55c7aa
commit
d314aa2d6e
|
@ -1212,7 +1212,7 @@ static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum wined
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static BOOL surface_convert_depth_to_float(struct wined3d_surface *surface, DWORD depth, float *float_depth)
|
static BOOL surface_convert_depth_to_float(const struct wined3d_surface *surface, DWORD depth, float *float_depth)
|
||||||
{
|
{
|
||||||
const struct wined3d_format *format = surface->resource.format;
|
const struct wined3d_format *format = surface->resource.format;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue