d3d9/tests: Check device window rect after reset.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3559,6 +3559,14 @@ static void test_window_style(void)
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hr = reset_device(device, &device_desc);
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hr = reset_device(device, &device_desc);
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ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
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GetWindowRect(device_window, &r);
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if (tests[i].device_flags & CREATE_DEVICE_NOWINDOWCHANGES)
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todo_wine ok(EqualRect(&r, &device_rect), "Expected %s, got %s, i=%u.\n",
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wine_dbgstr_rect(&device_rect), wine_dbgstr_rect(&r), i);
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else
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ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s, i=%u.\n",
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wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r), i);
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style = GetWindowLongA(device_window, GWL_STYLE);
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style = GetWindowLongA(device_window, GWL_STYLE);
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expected_style = device_style;
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expected_style = device_style;
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todo_wine_if (!(tests[i].style_flags & WS_VISIBLE))
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todo_wine_if (!(tests[i].style_flags & WS_VISIBLE))
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