d3d9/tests: Check device window rect after reset.

Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2020-07-07 23:43:10 +04:30 committed by Alexandre Julliard
parent f3bb21e80d
commit d2fa9e382f
1 changed files with 8 additions and 0 deletions

View File

@ -3559,6 +3559,14 @@ static void test_window_style(void)
hr = reset_device(device, &device_desc);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
GetWindowRect(device_window, &r);
if (tests[i].device_flags & CREATE_DEVICE_NOWINDOWCHANGES)
todo_wine ok(EqualRect(&r, &device_rect), "Expected %s, got %s, i=%u.\n",
wine_dbgstr_rect(&device_rect), wine_dbgstr_rect(&r), i);
else
ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s, i=%u.\n",
wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r), i);
style = GetWindowLongA(device_window, GWL_STYLE);
expected_style = device_style;
todo_wine_if (!(tests[i].style_flags & WS_VISIBLE))