From d2d8d8f13e0302c32f63714fdb52d97195f2b335 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Mon, 14 Dec 2015 23:37:53 +0100 Subject: [PATCH] wined3d: Regenerate FFP replacement VS on changes to the normal attribute in the vertex declaration. Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/glsl_shader.c | 5 ++++- dlls/wined3d/wined3d_private.h | 5 +++-- 2 files changed, 7 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 6fa952143e3..973b4a0048f 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8068,6 +8068,7 @@ static void glsl_vertex_pipe_vdecl(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { const struct wined3d_gl_info *gl_info = context->gl_info; + BOOL normal = !!(context->stream_info.use_map & (1u << WINED3D_FFP_NORMAL)); BOOL transformed = context->stream_info.position_transformed; BOOL wasrhw = context->last_was_rhw; unsigned int i; @@ -8093,7 +8094,8 @@ static void glsl_vertex_pipe_vdecl(struct wined3d_context *context, /* Because of settings->texcoords, we have to regenerate the vertex * shader on a vdecl change if there aren't enough varyings to just * always output all the texture coordinates. */ - if (gl_info->limits.glsl_varyings < wined3d_max_compat_varyings(gl_info)) + if (gl_info->limits.glsl_varyings < wined3d_max_compat_varyings(gl_info) + || normal != context->last_was_normal) context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_VERTEX; if (use_ps(state) @@ -8112,6 +8114,7 @@ static void glsl_vertex_pipe_vdecl(struct wined3d_context *context, } context->last_was_vshader = use_vs(state); + context->last_was_normal = normal; } static void glsl_vertex_pipe_vs(struct wined3d_context *context, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 53ef63e0326..70857c9dcc7 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1175,6 +1175,7 @@ struct wined3d_context DWORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */ DWORD last_was_pshader : 1; DWORD last_was_vshader : 1; + DWORD last_was_normal : 1; DWORD namedArraysLoaded : 1; DWORD numberedArraysLoaded : 1; DWORD last_was_blit : 1; @@ -1185,17 +1186,17 @@ struct wined3d_context DWORD current : 1; DWORD destroyed : 1; DWORD valid : 1; - DWORD use_immediate_mode_draw : 1; DWORD texShaderBumpMap : 8; /* MAX_TEXTURES, 8 */ DWORD lastWasPow2Texture : 8; /* MAX_TEXTURES, 8 */ DWORD fixed_function_usage_map : 8; /* MAX_TEXTURES, 8 */ DWORD lowest_disabled_stage : 4; /* Max MAX_TEXTURES, 8 */ + DWORD use_immediate_mode_draw : 1; DWORD rebind_fbo : 1; DWORD needs_set : 1; DWORD hdc_is_private : 1; DWORD hdc_has_format : 1; /* only meaningful if hdc_is_private */ DWORD update_shader_resource_bindings : 1; - DWORD padding : 15; + DWORD padding : 14; DWORD shader_update_mask; DWORD constant_update_mask; DWORD numbered_array_mask;