diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 50cafabac16..8f8b7273a87 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -522,7 +522,7 @@ static void shader_set_limits(struct wined3d_shader *shader) * shaders to 256. */ {WINED3D_SHADER_VERSION(3, 0), WINED3D_SHADER_VERSION(3, 0), { 4, 16, 256, 16, 12, 0}}, {WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(4, 0), {16, 0, 0, 0, 16, 0}}, - {WINED3D_SHADER_VERSION(5, 0), WINED3D_SHADER_VERSION(5, 0), {16, 0, 0, 0, 32, 0}}, + {WINED3D_SHADER_VERSION(4, 1), WINED3D_SHADER_VERSION(5, 0), {16, 0, 0, 0, 32, 0}}, {0} }, hs_limits[] = @@ -539,7 +539,7 @@ static void shader_set_limits(struct wined3d_shader *shader) { /* min_version, max_version, sampler, constant_int, constant_float, constant_bool, packed_output, packed_input */ {WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(4, 0), {16, 0, 0, 0, 32, 16}}, - {WINED3D_SHADER_VERSION(5, 0), WINED3D_SHADER_VERSION(5, 0), {16, 0, 0, 0, 32, 32}}, + {WINED3D_SHADER_VERSION(4, 1), WINED3D_SHADER_VERSION(5, 0), {16, 0, 0, 0, 32, 32}}, {0} }, ps_limits[] =