From d26275f9053f46b71c6325cc1cade0c7cc5921dd Mon Sep 17 00:00:00 2001 From: Nikolay Sivov Date: Wed, 9 Jun 2021 08:57:00 +0300 Subject: [PATCH] d3d11: Fix freed memory access when releasing device context (Coverity). Signed-off-by: Nikolay Sivov Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d11/device.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index d3e49879676..56f34c70ea1 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -521,13 +521,14 @@ static ULONG STDMETHODCALLTYPE d3d11_device_context_Release(ID3D11DeviceContext1 if (!refcount) { + ID3D11Device2 *device = &context->device->ID3D11Device2_iface; if (context->type != D3D11_DEVICE_CONTEXT_IMMEDIATE) { wined3d_deferred_context_destroy(context->wined3d_context); d3d11_device_context_cleanup(context); heap_free(context); } - ID3D11Device2_Release(&context->device->ID3D11Device2_iface); + ID3D11Device2_Release(device); } return refcount;