wined3d: Remove wined3d_texture_copy_sysmem_location().
Use wined3d_context_copy_bo_address() instead. Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -745,52 +745,6 @@ void wined3d_texture_clear_dirty_regions(struct wined3d_texture *texture)
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}
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}
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static BOOL wined3d_texture_copy_sysmem_location(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location)
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{
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unsigned int size = texture->sub_resources[sub_resource_idx].size;
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struct wined3d_device *device = texture->resource.device;
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const struct wined3d_gl_info *gl_info;
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struct wined3d_bo_gl *src_bo, *dst_bo;
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struct wined3d_bo_address dst, src;
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if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location))
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return FALSE;
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wined3d_texture_get_memory(texture, sub_resource_idx, &dst, location);
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wined3d_texture_get_memory(texture, sub_resource_idx, &src,
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texture->sub_resources[sub_resource_idx].locations);
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if ((dst_bo = (struct wined3d_bo_gl *)dst.buffer_object))
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{
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context = context_acquire(device, NULL, 0);
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gl_info = wined3d_context_gl(context)->gl_info;
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GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, dst_bo->id));
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GL_EXTCALL(glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, size, src.addr));
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GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
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wined3d_context_gl_reference_bo(wined3d_context_gl(context), dst_bo);
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checkGLcall("PBO upload");
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context_release(context);
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return TRUE;
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}
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if ((src_bo = (struct wined3d_bo_gl *)src.buffer_object))
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{
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context = context_acquire(device, NULL, 0);
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gl_info = wined3d_context_gl(context)->gl_info;
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GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, src_bo->id));
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GL_EXTCALL(glGetBufferSubData(GL_PIXEL_PACK_BUFFER, 0, size, dst.addr));
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GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
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wined3d_context_gl_reference_bo(wined3d_context_gl(context), src_bo);
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checkGLcall("PBO download");
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context_release(context);
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return TRUE;
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}
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memcpy(dst.addr, src.addr, size);
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return TRUE;
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}
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/* Context activation is done by the caller. Context may be NULL in
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* WINED3D_NO3D mode. */
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BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
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@ -837,7 +791,17 @@ BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
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}
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if ((location & wined3d_texture_sysmem_locations) && (current & wined3d_texture_sysmem_locations))
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ret = wined3d_texture_copy_sysmem_location(texture, sub_resource_idx, context, location);
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{
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unsigned int size = texture->sub_resources[sub_resource_idx].size;
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struct wined3d_bo_address source, destination;
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if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location))
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return FALSE;
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wined3d_texture_get_memory(texture, sub_resource_idx, &source, current);
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wined3d_texture_get_memory(texture, sub_resource_idx, &destination, location);
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wined3d_context_copy_bo_address(context, &destination, &source, size);
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ret = TRUE;
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}
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else
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ret = texture->texture_ops->texture_load_location(texture, sub_resource_idx, context, location);
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