From d1d40bfa555c3c7d355006929a0d335ec13d22d6 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 21 Mar 2014 10:31:16 +0100 Subject: [PATCH] d3d9/tests: Use a separate device for volume_v16u16_test(). --- dlls/d3d9/tests/visual.c | 59 +++++++++++++++++++++++++++------------- 1 file changed, 40 insertions(+), 19 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 92089816a6b..da9b20d206a 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -15358,16 +15358,21 @@ done: DestroyWindow(window); } -static void volume_v16u16_test(IDirect3DDevice9 *device) +static void volume_v16u16_test(void) { - HRESULT hr; - IDirect3D9 *d3d9; IDirect3DVolumeTexture9 *texture; IDirect3DPixelShader9 *shader; + IDirect3DDevice9 *device; D3DLOCKED_BOX box; + IDirect3D9 *d3d; unsigned int i; - DWORD color; + ULONG refcount; + D3DCAPS9 caps; SHORT *texel; + DWORD color; + HWND window; + HRESULT hr; + static const struct { struct vec3 position; @@ -15376,13 +15381,13 @@ static void volume_v16u16_test(IDirect3DDevice9 *device) quads[] = { {{ -1.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 0.25f}}, - {{ 0.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.25f}}, {{ -1.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.25f}}, + {{ 0.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.25f}}, {{ 0.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.25f}}, {{ 0.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 0.75f}}, - {{ 1.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.75f}}, {{ 0.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.75f}}, + {{ 1.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.75f}}, {{ 1.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.75f}}, }; static const DWORD shader_code[] = @@ -15395,15 +15400,30 @@ static void volume_v16u16_test(IDirect3DDevice9 *device) 0x0000ffff /* end */ }; - hr = IDirect3DDevice9_GetDirect3D(device, &d3d9); - ok(SUCCEEDED(hr), "Failed to get d3d9 interface, hr %#x.\n", hr); - hr = IDirect3D9_CheckDeviceFormat(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, - D3DFMT_X8R8G8B8, 0, D3DRTYPE_VOLUMETEXTURE, D3DFMT_V16U16); - IDirect3D9_Release(d3d9); - if (FAILED(hr)) + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); + if (caps.PixelShaderVersion < D3DPS_VERSION(1, 1)) + { + skip("No ps_1_1 support, skipping tests.\n"); + IDirect3DDevice9_Release(device); + goto done; + } + if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + D3DFMT_X8R8G8B8, 0, D3DRTYPE_VOLUMETEXTURE, D3DFMT_V16U16))) { skip("Volume V16U16 textures are not supported, skipping test.\n"); - return; + IDirect3DDevice9_Release(device); + goto done; } hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0)); @@ -15466,7 +15486,7 @@ static void volume_v16u16_test(IDirect3DDevice9 *device) hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); - hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff00ff, 0.0f, 0); + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00ff00ff, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); hr = IDirect3DDevice9_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); @@ -15496,11 +15516,12 @@ static void volume_v16u16_test(IDirect3DDevice9 *device) IDirect3DVolumeTexture9_Release(texture); } - hr = IDirect3DDevice9_SetPixelShader(device, NULL); - ok(SUCCEEDED(hr), "Failed to set pixel shader, hr %#x.\n", hr); IDirect3DPixelShader9_Release(shader); - hr = IDirect3DDevice9_SetTexture(device, 0, NULL); - ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); } static void add_dirty_rect_test_draw(IDirect3DDevice9 *device) @@ -15975,13 +15996,13 @@ START_TEST(visual) texdepth_test(device_ptr); texkill_test(device_ptr); x8l8v8u8_test(device_ptr); - volume_v16u16_test(device_ptr); } else skip("No ps_1_1 support\n"); cleanup_device(device_ptr); device_ptr = NULL; + volume_v16u16_test(); constant_clamp_ps_test(); cnd_test(); dp2add_ps_test();