From d1bc192b294a16a3ded1f64d350e31b8a92e27e0 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Thu, 22 Sep 2016 20:39:37 +0200 Subject: [PATCH] wined3d: Fix a bunch of typos. Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/context.c | 6 +++--- dlls/wined3d/state.c | 2 +- dlls/wined3d/utils.c | 5 ++--- 3 files changed, 6 insertions(+), 7 deletions(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index f5311af57ab..b5a4589b653 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -551,7 +551,7 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context, rt_texture = render_targets[i]->container; TRACE(" Color attachment %u: %p format %s, %s %u, %ux%u, %u samples.\n", i, render_targets[i], debug_d3dformat(rt_texture->resource.format->id), - context->fbo_key->rb_namespace & (1 << (i + 1)) ? "renderbuffer" : "texure", + context->fbo_key->rb_namespace & (1 << (i + 1)) ? "renderbuffer" : "texture", context->fbo_key->objects[i + 1].object, wined3d_texture_get_level_pow2_width(rt_texture, render_targets[i]->texture_level), wined3d_texture_get_level_pow2_height(rt_texture, render_targets[i]->texture_level), @@ -563,7 +563,7 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context, ds_texture = depth_stencil->container; TRACE(" Depth attachment: %p format %s, %s %u, %ux%u, %u samples.\n", depth_stencil, debug_d3dformat(ds_texture->resource.format->id), - context->fbo_key->rb_namespace & (1 << 0) ? "renderbuffer" : "texure", + context->fbo_key->rb_namespace & (1 << 0) ? "renderbuffer" : "texture", context->fbo_key->objects[0].object, wined3d_texture_get_level_pow2_width(ds_texture, depth_stencil->texture_level), wined3d_texture_get_level_pow2_height(ds_texture, depth_stencil->texture_level), @@ -1920,7 +1920,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ALIGNMENT, device->surface_alignment); checkGLcall("glPixelStorei(GL_PACK_ALIGNMENT, device->surface_alignment);"); gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - checkGLcall("glPixelStorei(GL_UNPACK_ALIGNMENT, device->surface_alignment);"); + checkGLcall("glPixelStorei(GL_UNPACK_ALIGNMENT, 1);"); if (gl_info->supported[ARB_VERTEX_BLEND]) { diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 9bdc7737e21..1b0d018660e 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -3662,7 +3662,7 @@ static void sampler(struct wined3d_context *context, const struct wined3d_state { /* Note that WINED3D_SAMP_MAX_MIP_LEVEL specifies the largest mipmap * (default 0), while GL_TEXTURE_MAX_LEVEL specifies the smallest - * mimap used (default 1000). So WINED3D_SAMP_MAX_MIP_LEVEL + * mipmap used (default 1000). So WINED3D_SAMP_MAX_MIP_LEVEL * corresponds to GL_TEXTURE_BASE_LEVEL. */ gl_info->gl_ops.gl.p_glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, base_level); gl_tex->base_level = base_level; diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index cf909de1a5b..aa654ff0fef 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -1882,8 +1882,7 @@ static void create_and_bind_fbo_attachment(const struct wined3d_gl_info *gl_info case WINED3D_GL_RES_TYPE_TEX_3D: gl_info->gl_ops.gl.p_glGenTextures(1, object); gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, *object); - GL_EXTCALL(glTexImage3D)(GL_TEXTURE_3D, 0, internal, 16, 16, 16, 0, - format, type, NULL); + GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, 0, internal, 16, 16, 16, 0, format, type, NULL)); gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -2321,7 +2320,7 @@ static void check_fbo_compat(struct wined3d_caps_gl_ctx *ctx, struct wined3d_for } delete_fbo_attachment(gl_info, type, object); - checkGLcall("Framebuffer format check cleaup"); + checkGLcall("Framebuffer format check cleanup"); } if (fallback_fmt_used && regular_fmt_used)